Thank you for your attention to my game.
Well, I mean, this demo is a proof of concept that the core loop is working. But I definitely face some challenge on a balancing the late game compared to the early one. I would say it was mostly a game flow and phasing, since you should always maintain a flow. The matter of timing for the order, the amount of slimes and the quest objectives was the most essential in that case :)
OneUnitGames
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Wow! I didn't expect that:)))) I would say that - yeah, there are still some bugs over there - that could potentially be fixed ^_^ You should probably take a look on my recent game https://oneunitgames.itch.io/farm-on-mars it is definitely more refined bug-wise :)) And I've already started to work on a new game - that I have a month (27 day's) to make, and it should be a more descent experience but the end. Hope to get into SteamNext Fest with it, but we'll see. Great, thanks for playing my game and making a video about it :)
Thank you for your response. First comment I've got on my games:)))) The project itself was pretty tight on a deadline - I've got only 7 days to do it.
I agree with you on a difficulty level, it could be easier for sure, especially if I would finish the navigation and objectives part.
-In the original game you they had an auto aim mechanic kinda ( if you face the enemy or object gun will automatically aim at the target ) - didn't have time to make it even though it was in on my list.
-Agree with the marker under the helicopter for the cargo, it will definitely make it way easier, maybe a really bigger hitbox will help, need to try it in my free time.
-There is a bit of backtracking here with the cargo delivery - so it feels and repetitive and boring a bit. Mostly my game design mistake, I think there are some better decisions that could be applied here as well.
Very glad to see constructive feedback, great thanks for that. I'll be doing my last small learning project in the next 7days, and then proceed with the bigger game and, most importantly more solid game that I'll spend a month working on. So more games are coming soon.




