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A member registered Jun 13, 2018

Recent community posts

lol I'm not easily offended, I'm surprised I missed that one though.. I don't mind adult games, not my first choice though, I'm all about horror or survival games..

Need the ability to adjust the controls, without thinking about mid ways through ( I assume ) .. I wanted to adjust mouse sensitivity and FOV but I hit escape and was ejected from the game... :(  it didn't even prompt me to ask if I was sure, just tossed me out.. so I stopped at that point.

Pretty common for indie devs to buy or download pre-built assets :) .. it's a good model at least..  I think I've seen this house in something else as well but I know I've not seen/played the house party game you're talking about.

I definitely agree on that, I made that mistake myself but it was right at the beginning 

Really enjoyed the game.. I saw markiplier play the demo back in 2014 and meant to check it out..  hard to believe it's been 6 years

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That was beyond heavy .. wow.. not what I thought it would be, very depressing

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I got stuck when I slid down the vent and landed near a pot ... I couldn't do anything but jump, I couldn't interact, couldn't move left or right.. the character just stood there breathing..  not sure if that was the end of the demo? or if it glitched out.

Interesting, but confusing if that was all.. I ended up waiting there for several minutes and just giving up.. it didn't restart the sequence or anything :(

I hope the full version is longer ( I expect it will be ) :) the graphics are great, I can tell it was properly optimized.. great atmosphere, smooth as butter.. I look forward to the full version.

Maybe it's already out? .. I'll have to give it look, it's been a few days since an update was posted

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That's good to know.. I spent a good 45 minutes to an hour playing it, I wouldn't want to play through again for what is essentially the same ending with just some slightly added content.. 

Still though, a very excellent game indeed!


I  think there may be actually three endings.. 

1. You watch it
2. You throw it away in the trash ( probably ends the same as 1 )
3. You send it to someone else (return to sender, which I chose )

I just saw some video of what happens if you watch it.. that skips what I saw when I sent it off, I essentially got a bunch of backstory on what happened there.

I imagine throwing it away probably also does the same as what watching it does..  neither one probably gives you the backstory.

So TECHNICALLY two endings since two of them end the same.. but there's three possible choices. 

You live or die.. I lived

I picked this up on steam ( right now it's 10% off folks, though it's  cheap to begin with ) ..

I was extremely impressed by the graphics, the atmosphere.. everything was great, I surprisingly didn't jump at any of the jump scares but they were still great.. I'm just pretty seasoned with horror at this point :) .. 

The only frustration I had is how absolutely dark it was walking to work each night, the first night was fine and you could see around but after night one it was extremely dark and I kept getting lost, so much of the game play was spent trying to find the path to the store again.

I did get stuck at one part in the game with the tvs .. but I figured out pretty quick what was going on there.. 

I thoroughly enjoyed the game, it was one of the best I've seen on here so far for mood and overall atmosphere.. especially great sounds, the dark brooding ambiance was excellent.. 

I also greatly appreciate that you can disable the camera look / VHS effect .. that always kind of annoys me after a while, so thank you for making that optional.

I also bought Stigmatized Property but haven't yet played it.

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Pretty impressive coincidence :) it deals with a story where there's only a couple of surviving humans.. the world is ran by AI.. and there's a scene where someone opens the large bunker hatch to find an army of AI machines standing .. very much like in your game :) good movie
And good game

Ok.. I played it, it's quite short.. nothing really happens, I have NO clue why I was collecting keys.. visually it was nice but there was no story.. nothing scary about it at all to me.. 

Lots of potential since the environment is pretty well done, but it seems very much like it's unfinished and not fleshed out.. 

Throw in a story, extend the experience to other environments with some objectives and intrigue and I'd gladly buy it :) .. but the way is currently, it's just a time killer.. and it doesn't last long.

I only hear about mannequins .. mannequins don't frighten me in the least, about to check it out .. :) I hope mannequins aren't the only thing spooky about it .. 

Before I heard markiplier complain about mannequins, I never heard anyone else talk about them .. now everyone seems to fear them

This was visually beautiful.. not much to it though, it could have so much potential.. I hope you keep developing it.

The ending reminded me of a scene out of the film "I am mother".. even the way the story described itself seemed like it might have been inspired by that movie..  any chance it was?

Not seeing a download link.. I was anxious to check this out.

Is there an option to turn off the PSX effect? if so I would gladly pay twice the price.. that to me takes away from the games I see.. I'd love the option.

If not I'll pass on this one.. 

Ah that's excellent news.. can't wait to see what's been added =) either way it was fun to step back into it, I had forgotten much of the puzzles so it was worth it :)

I'm a big fan of Mark and have been there since his channel started and I must admit, I never saw him play this.. I must have missed out, but in a way I'm glad I did because it let me experience it for the first time on my own without having seen any gameplay footage..

I only got stuck once and was tempted to find a playthrough until it dawned on me.. ( without giving away too much.. the red light switch in the hall ) ..  I wasted about 15 minutes feeling like I hit a dead end in the game or that it glitched out on me or something until i figured it out.

I think the ending worked.. it reminded me of something like a David Lynch movie where things are open ended and many things are left unexplained.. it leaves an uneasy feeling.. 

Lynch did that with Eraserhead, Lost Highway and of course Twin Peaks..  that's sort of the vibe I got here..  I'm not sure I would change the ending.. I of course would love to see more background or expansion on the characters.. but that would go against the mystery and certainly wouldn't be something Lynch would do ..  that's why I like it as it is :)

I'm pretty impressed, the story kept me engaged and it remained interesting throughout.. the ending is something I see people complain about but I actually enjoyed it. 

It almost feels like something David Lynch would have created in a way..  it leaves mystery

I didn't want it to end, but I felt it was just the right amount of gameplay .. I like that we were left with some mystery...  what we know for sure is when you arrive, you don't leave.

Good job!

Looked familiar, I knew I had played before.. Sad that this hasn't been updated in a couple of years, it's a really well done demo.. I played through twice in a row to make sure I didn't miss anything.

Please come back to this game :)

Very short, but very enjoyable experience .. certainly creeped me out a few times :)

Excellent work! I hope you continue with it.

Certainly needs some work to flesh it out, but not a bad effort.

space as pause was an issue, I would stick to escape.. 

I would say a sprint mode would be nice but if you had that then the game would be over really quickly .. so there needs to be more content before I'd consider that.

That's very interesting indeed, I was thinking it may have been inspired just because of the way the movie shifted from black and white to color.. the game doesn't quite do that exactly but it had enough parallels that I thought it might have had some influence.. the lost love, the internal dialogue .. 

Either way it was very fascinating.. I especially like how the music audio sounds so odd and creepy when you shift states .. one state is vibrant and the other is murky and dark.. it's well done.

I'd love to see more of it :) I downloaded the source, I'm going to setup unity and hopefully learn from example on this one ..

Short, sweet and fun .. the only thing I had to get used to was the mouse speed being so sensitive

Good game, the color puzzle in the book took me a minute to figure out.. after that I was good to go the rest of the way.. great concept for what is basically an escape room.

Did you draw influence from the movie of the same name?

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Decided to throw in my own .. 

My response was to charge against death.. paid off lol

Without a doubt.. lol

I've been wanting to get into game design so thanks for introducing me to .. do you have a preference of Unity vs. Unreal? I'm looking to try to create something basic just to get a feel.. 

I found a prop collection I'm interested in that is in a blender file.. does Unity take that natively?

By the way.. nice game .. :)  the last time I did any game design was for Duke Nukem a while back..  so I'm out of the loop, but I'm a coder 

What are your specs? might be helpful to the devs to know that.. My hardware is pretty old but it's buttery smooth.. I'm on a 1080ti which has been out for a long time now.. and and AMD FX processor which is also old..  not under powered but old.. 

I'm just curious be cause I've heard people mention FPS issues and so I think collecting that kind of information might help.

Not sure if it was influenced/inspired by .. but it reminds me of the film "Cube" from 1997 .. They wake up in square rooms, each one numbered.. they can choose an exit on any of the walls which takes them to another cube..some are safe, others are deadly.. there are puzzles and mystery.. They know they are part of some massive experiment given the size and number of rooms.. but no idea who their captors are.

This gives me those vibes.. as they travel through they sometimes run into other people and form a group

A story mode would be great but I imagine that will be a while until all of the mechanics are ironed out.. 

Pretty solid experience so far besides for some save issues that will make me have to completely start over.. that and exploring edges of the map can be dangerous, I fell through ice  and was trapped.. it was a glitch since I could see through it like the texture was broken.. But overall this is probably my favorite game I've found on so far despite it being so early in.

I'm guessing this might be fixed in the forthecoming update.. but I went to go back into a saved game and it had a weird glitch where it thought my machines weren't powered even though they were plugged in.. I wasn't able to disconnect a cable to reconnect it.. it was odd.

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I saw Gameedged play this and it's exactly what I've been wanting to see, I was about to break down and learn a game engine just to make something myself but you delivered.. I know it's early in, but visually it's great :) I love how you even have the snow sparkling when you look down.

Fantastic work! I'm really anxious to see more :) I built the fabricator  and crafted about everything I can so far.. only thing I'm doing now is exploring the map :) 
GREAT job :) 

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In the mean time, I did find a way to do it.. though it's not for people who don't know what they are doing.. I did have to modify the win.dat file but I assure it was only for my own purposes of adjusting the volume levels for the three background music tracks :) so I'm playing through as I respond.
Can't wait to see the final version!

Edit: I spoke too soon, obviously I missed something.

I like this .. I have only ONE tiny complaint..... I'd love to be able to disable the music, the music was driving me a bit crazy.. so I didn't end up playing all the way through, I wanted the dialogue .. but not the music :( is there any setting I can put in the .ini file to turn it off? a shortcut key? .. I saw no menu option unless I missed it.

I was really hoping to check it out after I saw 8-BitRyan playing it on his channel

My hardware is more than enough capable, if they read requirements they should be fine.. 

It's also not expensive, and it was a fun experience.. just my opinion

Walking Simulator community · Created a new topic Shame

I like the idea of games like these, sometimes I like some mindless exploration