Might be in the far future. We have a long way to go still, main goal is to make a good game primarly on PC and then we'll try to port it anywhere we can :)
1SPEED
Creator of
Recent community posts
Was fixing some bugs this week. Apart from that here's last week's little progress on twitter
I recently wrote a devlog about all the recent changes we've made since the last playable version, with screenshots and some technical stuff^^
https://one-speed.itch.io/totem-season/devlog/566198/0005-devlog-it-took-more-th...
Hey!
We're recently resumed our development updates (on twitter, to be exact) and decided to make updates on itch as well. Currently we're working on a game called 'Totem Season'. It was supposed to be a small Forager-like experience, but it went a little bit out of scope :D
It's a 2D procedural generated sandbox game inspired by Don't Starve and Factorio. We are currently have an infinite world with minecraft-like biome generation, basic base-building, crafting system and survival elements in place (farming, animals etc).
Right now we are working on a different enemies and a combat system. Long-term plans are to have an automatization, different dungeons, loot system and of course polishing what we already have.
Technical stuff:
- Language: Jai
- Custom engine
- Animations: DragonBones
- Audio: FMOD
Project Page: Totem Season
Screenshots:
Hey, this might be a bit confusing, but you need certain keys to certain doors. You'll get them by looking around a bit.
You can dm me on twitter if you still have some trouble with it: https://twitter.com/abstract_panic
And thank you :)