Use this to ask anything about the tool or if you have some trouble with it.
I will answer as soon as I can.
That actually should be the case, as long as you're within ~1/3 to ~1/2 of the characters size to the wall it should register a wall jump. Still, I appreciate the feedback and thanks for playing.
Thanks for playing, I'm glad you enjoyed the pixels.
Yes, the game is a little bit on the difficult side, especially the last part. But the problem is that the jump isn't reliable enough. So it will take a little frustration to clear the challenges.
Thanks for playing.
Indeed, I had some problems with the jump controls, I couldn't get them to be reliable enough. Thank you for your feedback.
For the wall jump, just press the jump button when you're near a wall. You can jump two times before landing.
An excellent game. Having played Downwell myself, this was a magnificent adaptation of its main mechanic.
Great feedback for the user actions, smooth movement controls, satisfying sound effects and some nice music to go along with it.
Congratulations on your submission to the jam.
Thanks for playing. I appreciate the feedback. Yes, I agree with you, I made this levels to be more like a tutorial than a full game, so they are very simple. Nonetheless, I'll keep this in mind for my future games.
Thanks for playing Charlmes!
I appreciate the feedback, and I'm glad you enjoyed it. I was hoping to be able to do a better polish on the game but given time and scope, I'm happy with what I and my team were able to accomplish.
The jam was really fun, and I liked the "programmer art" theme. Hoping to jam another time. Thanks again.
Nice game, I really enjoyed the main mechanic, and how it could also go against you. Don't have any complaints about the experience, it was a fun game.
And it was quite clever the way it finished, wasn't expecting it, but I surely liked it.
Thanks for playing and the feedback.
I did notice that the character was wearing some slippery shoes, but I couldn't convince him to change them in time. Sorry about that. I'm planning on making an improved version soon, so I'll keep this in mind.