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Stingray

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A member registered Nov 01, 2024 · View creator page →

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Fun little platformer.  A little confused how it ties in with the theme.

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The scout building does increase the player's speed by 25%.  We discussed adding combat to the game but ended up not doing that since we couldn't squeeze in the time needed to flush out the mechanic.  Two of our members were students and the rest of us have lives irl haha.  But yeah, there was discussion to make ant weapons haha

A fun little game.  Good job!  That slide section was tougher than I thought it would be haha.  I died so many times.  It would have been cool to add some more movement mechanics for other unique exploration.

Nice job flushing it out more.  :D  I like the updated card and sfx sounds.  Though imo I liked the original vampiric bite card art better before.  Seems too different than the others since it has a gradient red on the teeth where all the other cards are pretty much 1 color each.  If you made the card a single solid color I think the art would look more uniform.  

Good job!  Though after I died the first time, I couldn't get the next waves to spawn until I restarted the game.  Got up to 40 on my second playthrough. :D

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Nice!  I beat the boss at the end.  (After a couple tries)  Edit: I only tried the "Early Access".  I'll check out the final for voting.

Yes the AI is something we were trying to fix right up to the end of submission time.  Now that the jam is over, the team is planning on uploading a patched downloadable version as well. 

Yeah, we didn't have enough time to properly flush out the boat's AI.  Now that the jam is over, the team is planning on uploading a patched downloadable version as well. 

Now that the jam is over, the team is planning on uploading a patched downloadable version as well.  We've noticed a lot of people have complained about the browser only option.

Thanks!  We appreciate the comment and the play!  :D Your game had good mechanical polish.  It was challenging and fun!

Oh haha, I must have been trying to concentrate on keeping the engines from burning?  MAYDAY!  I'M GOING DOWN!

If the rescue helicopter makes it to the guy before they drown, the lives doesn't change.  If the ship sinks and the guy drowns before the helicopter makes it to them, that is when you will loose a life.  The helicopter has a cooldown timer between uses, so if multiple ships crash at the same time, that is when it is most likely you will loose a life.

Fun bullet hell game.  Good job!

It would have been nice to see more of the story in game, but time constraints happen.  There were a lot of little things we wish we had gotten to as well.

Fun little game.  It is mostly all automated, but it was fun trying to build a fast and efficient kitchen.  Customer's could be modified to have a frustration meter if they wait too long.  Seems like the first customer on the left is helped more frequently than any of the other customers. Art style seems nicely polished.  Good job!  

Fun flight simulator!  I tried a couple times and I thought I was about to land correctly one time but the plane blew up on the runway haha.  The plane's controls sometimes seem sensitive and sometimes don't.  It was fun trying to manage all the different aspects and put out the fires and experience the chaotic landing scenario.

Hi Pompausiai.  Initially, I wasn't sure how to enter the building and was running around with just a gas can.  If the door was a little more obvious or similar that would be nice.
The boats went around both directions of the island, and initially I was reporting the top square because that is where I saw the boat, but I was supposed to report it's final direction instead.  I had to restart the game multiple times because I didn't realize this.  Somehow, I opened some radio frequency menu and I didn't know how to get out of it so I ended up just quitting the game at that point.  I hope that helps understand what I experienced!  You could work on a v2 of the game.  :)

Glad you enjoyed our creation!  ❤️

Interesting concept!  I was a little confused how to report the ships at first.  I kept loosing initially.  I eventually understood better and was able to report a couple ships before I got stuck in a radio interface?

Fun little concept  I had to play twice to realize I had to collect the things for the end.  You guys definitely took the "Mayday" concept completely differently than the other creators.  

Neat little concept.  The shoveling mechanic is a little slow. Good job!

Good work!

The plan was to have the players be separated more frequently, but we were running out of time during level Design. 😅

Unfortunately there was an issue with merging some code between our team's programmers and something broke, we ran out of time to fix it. 😔😅

A very nicely polished game.  Puzzles were confusing initially but relatively easy to figure out once I understood the mechanics

Fun little game.   Levels seemed too wide and open and could probably have been narrowed down for the scope of the game.