Yes the AI is something we were trying to fix right up to the end of submission time. Now that the jam is over, the team is planning on uploading a patched downloadable version as well.
Stingray
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If the rescue helicopter makes it to the guy before they drown, the lives doesn't change. If the ship sinks and the guy drowns before the helicopter makes it to them, that is when you will loose a life. The helicopter has a cooldown timer between uses, so if multiple ships crash at the same time, that is when it is most likely you will loose a life.
Fun little game. It is mostly all automated, but it was fun trying to build a fast and efficient kitchen. Customer's could be modified to have a frustration meter if they wait too long. Seems like the first customer on the left is helped more frequently than any of the other customers. Art style seems nicely polished. Good job!
Fun flight simulator! I tried a couple times and I thought I was about to land correctly one time but the plane blew up on the runway haha. The plane's controls sometimes seem sensitive and sometimes don't. It was fun trying to manage all the different aspects and put out the fires and experience the chaotic landing scenario.
Hi Pompausiai. Initially, I wasn't sure how to enter the building and was running around with just a gas can. If the door was a little more obvious or similar that would be nice.
The boats went around both directions of the island, and initially I was reporting the top square because that is where I saw the boat, but I was supposed to report it's final direction instead. I had to restart the game multiple times because I didn't realize this. Somehow, I opened some radio frequency menu and I didn't know how to get out of it so I ended up just quitting the game at that point. I hope that helps understand what I experienced! You could work on a v2 of the game. :)