Thank you very much for the feedback :) It's always nice to hear that something has worked out the way you imagined it would. I'm also trying to solve the problem with the music!
OmniRafa
Creator of
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Hi everyone, I don't know if any of you are familiar with this phenomenon, but I often wait at the supermarket checkout or on the bathroom and try to kill 1-2 minutes.
Actually, the smartphone has always been my number one choice for this, but lately the games are becoming more and more time-consuming. It sometimes takes a really long time until I get into the game and something happens. But I would like to be able to play for a few minutes directly without having to invest a lot of time.
I have now programmed a little jump and run to fill this gap. It starts directly without any distractionand should bring some fun right away.
The concept is simple, flee from the killer toaster. The main character can perform a short or long jump to get further. If the jump is not correct, the game is over immediately. From time to time bubbles appear to prevent the player from jumping further. These must be removed. The game does not offer any more complexity.
To get into the flow a little, there is classic synhti music
The game was primarily developed for the iOS. However, there is now a web version on Itch.io that also runs on HTML 5 (Andorid and PC).
The web version is completely free, while the iOS version displays advertising from time to time.
How do you like the concept and the idea? Has the game achieved its goal? And do you have any ideas on how the game could be made more interesting? Variety is my concern at the moment. But then I think more features would increase the complexity and take away the charm of just simple playing.
Honest general criticism is very welcome