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Omnebulen

13
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A member registered May 15, 2019 · View creator page →

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I really like that players have the choice to lower or raise their sanity on a change. There is a lot more flexibility here for the group to keep things from getting offensive or to prevent the narrative from ending in an anticlimactic disaster only because of bad rolls.

This might be the first sanity mechanic that I would like to try at the table!

The one thing I'm missing is a big spark table for more character-, clues-, and especially weirdness-inspiration.

Maybe with the same multifunctional structure like the big table in your game Dark Designs.

So, if you'd ever decide to make a one-page supplement for Sanity, that would be my pitch.

Yes! Mine is Ungoliant!

Finally! <3

Thank you so very much! That really means a lot to me! It took all of my little brain cells to hammer Kalpa and Carrier into a sort of "rhyme" (?) with the feelings that I've got from the various inspirational sources. And it's so nice to hear that someone else finds any use in them! I hope you and your players can bend, change and adapt them in a way, so that you can explore your very own strange and exciting narratives. Thanks again! You really made my day!

Ha! Nice! I don't know if the modules do her stories any justice, but Kalpa Imperial and Trafalgar were surely the biggest inspirations for 20XX Carrier and IXX Kalpa. At some point I'll have to learn spanish to finally read all her other books as well!

Heyho Jason,

I'm posting this here, since I'm apparently to dumb to contact you by any other means :D

Over the last year I was working on a couple of different 24XX modules and published them here on itch.
And now I think that I finally reached the point that I have published everything I wanted to contribute to that system.

Therefore, to give this whole project a nice little closure, I wanted to ask you to include my games in your big 24XX games collection.

My modules are 20XX Excavate, 1960 Devolution, 1837 Sharksong, IXX Kalpa, and 20XX Carrier

And I also wanted to use this opportunity to say: Thank you for making 2400 and giving us the tools to experiment with this system!!!
Working on those modules helped me through multiple small crises and enabled me to play TTRPGs in an open and creative way. And I really needed that. My sibling and I even managed to play a session with our mother, who had zero experience with roleplaying games before and it was so much fun! She was a real menace in Xot :D

So, thanks Jason! We may not know each other, but you really helped me there.
Best wishes!

That's some wholesome advice in our very bleak times.
Thanks for that one, Richard!

10/10

I've already read the "Rights Page" five times now, and I've laughed very loudly every single time.

You're an artist, Richard.

Please, never stop making roleplaying games.

I really like this!


Combining keys and traits into one feature is a great way to streamline the original Lady Blackbird system. Together with the specific character rules this gives the players a lot of input on how they could play their characters without making them read to much text.

I also think that it makes hacking the system a bit easier.

And I love the design of the hex map!

Thank you for creating this!

Moin Carl!
Solide Sache und großartiges Layout!
Ich freu mich drauf Myths & Mysteries bei der nächsten Gelegenheit mal auszuprobieren.

I really like that!

Especially the Advantation and Gene-Trauma tables!
I can imagine that they'd also serve as a nice side-effect mechanic if you fail on a spell roll in games like 2400 Legend, and such.
Very nice!

I also recommend you to check out 24XX: Gene-Tauma by zebramatt84, if you haven't already!
The Advantation and Gene-Trauma mechanics are awesome!!!
And they've really managed to hit the Bioshock vibe!

Dear Griffin!
I'm sad to hear that the KS campaign didn't work out as planned. Superkalleider surely would have deserved it to be born in glorious paper-flesh, if you ask me. But hey, nobody knows what time will bring and I'm sure that there are still unknown wonders out in heistspace that you can throw at us. So as I said above, keep it going, Alpha-rat!

And it was very kind of you to thank me on your kickstarter page. But in fact I'm the one who have to thank you! After reading Superkalleider and having posted about it here, I was so motivated that I finally got my unemployed ass up and started to work on a blog-project I had postponed for nearly a year. 

Thanks for the spark, Griffin! If anything, you've managed to kick an old spider out of it's personal shitland and right into heistspace. And for that I will be eternally grateful.

Best wishes,

Omnebulen

Dear geevs,
thank you for making Superkalleider! I stumbled across it today by accident and after burning through it, while listening to some old Beef Terminal albums, I have to say that I'm more than intrigued. This. is. the good Stuff!

I will hearby name this game as the first example of new wave gutter-crunch and declare you the alpha-rat of the gutter-crunch movement!

But fancy-funny words aside, Superkalleider really is a fascinating piece of creative work. This whole ... randomly points around the room ... general hobby space of playing make-belief we are all operating in here lends itself to a ton of different ways to play. And it seems as if you have found a very personal way to express your ideas through it. I think this is worth a lot.

Therefore I urge you, to keep working on those ideas, no matter how your kickstarter campaign might work out. You're on to something big, Alpha-rat!

To close it with kind of a quote from Superkalleider:

I'm ten years old again