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Omegaxe

120
Posts
1
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Great idea! They do just pop in after a determinate amount of time, and it would be interesting to play around with distance tracking, I definitely feel there is a tuning of balance needed and that might be a good way forward. Thanks for your feedback and playing!

Great work! I think I would have loved to see the extra fish/trash stay on screen when reeling back up because they despawn when not on screen for that extra challenge. Otherwise all in all a great package for 3 hours of work!

Will definitely write that one down for future! Appreciate the feedback!

Definitely looking into tuning the difficulty and bounce, thanks for playing!

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Excellent work! This definitely feels like something that can be expanded on as it works very well on it's own!

Thanks! I hope to slow them down so we can get more crabs in for more juggling fun 

Love the transitions and different variants of hermit crabs!

Thank you! Would love to spend some time with reducing the difficulty :)

Nice one! The seagull alarm plays in my head hahaha

Very satisfying sound effect when pogo jumping! A bit less hit stop would've have made it feel a bit smooth but enjoyable experience nevertheless!

Nice job! For some reason my crab was not aligning properly to the pipes which caused me to not get too far, and lose when I wasn't even close. Otherwise it functions well as a flappy bird :)

Thank you! Would have loved to spend more time tuning the difficulty but time crept up - I think my max was 5 with 99 bounces, so a very respectable score :D

Cool! It kept me engaged and eyes open, it would be great to see even more difficulties like moving crabs as once I got used to the difficulty it stayed the same

Cute game! Not sure if this was a thing but having minus points or something for not drawing in the correct place would be good to incentivize the player, I found I could just scribble the whole drawing in the end for many points :P

Nice work! It was fun working out the controls like a crab but I felt it was hard to get the worms even when I felt like I was aligned correctly. Very peaceful music that fits the atmosphere of the game

Nice work! With more time, it would be great to have even more visuals (glowing border etc.)  to indicate you are close to being found out, and same with the seagull appearing. I would love to also be able to drop a bag so I can get under cover and not have enough time to go sell -> rock :P Fun times!

The movement option is pretty cool! Needs a good amount of precision and control to make it there! Great work!

Great job for your first time! Visuals were good and the gameplay loop was in place, just need that restart function to make it truly a loop without refreshing the page :D

Nice work! I liked the particle effects and the main character, they a funny lil guy :D 

Neat, didn't expect to see something in Scratch! Would like to see the card being angled towards where you jump, instead of the arrow pointing is probably unneeded :)

Cool game! The visuals are good! Having a border on interactables would be nice so you know what is clickable will be very nice for next time :D

Nice work! Reminds me sort of Bounce, the old mobile ball game on them old nokias :D

Got the good ending with temperance! Great job! The visuals do well in this setting :D

Nice work! The audio and visuals work together well with the gameplay! It's unfortunate you didn't get to add the special object in time, get em next time!!

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Is that kingpin?! Nice work, they do be runnin'!

Nice work! The tone of the game is very set, would've liked to see the text be a bit faster (although that's most of the game.

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Nice work! I like how your little dude walks :D I wish for a map so I know where I'm going even if that makes the puzzle a bit easier, I'd like to path it out instead of walking aimlessly hoping it's the right way. All round good job!

The camera is a bit dizzy-ing but I think I got used to it after a while! Unique take on forward only! Nice job!

Nice job! It would be good to see health bars on the angels, and a timer for the rounds, and it would be nice to have an increasing difficulty with more angels! (my game also needed this :P)

Good times! I quickly figured out you needed to bomb yourself to move, which made for some "cool guys don't look at explosions" shot, although it would be nice that this would be stated for others. I liked the little menu screen animation at the beginning! Super cool :D

I like the premise! Game concept and movement feel good, I would like to see a timer, or something to see when I could shoot again, and maybe health bars on enemies if they don't die in one hit! Great work!

Wow neat movement! The momentum feels really good when you're zoomin up there! Good stuff!

Wow really interesting! You managed to pull off 15 puzzles which is very cool, I struggled with all the options to decide what to use! I think the text at the start was a bit large and a bit hard to read, but no matter well done~

Neat! Is this sponsored by Nard VPN? :P Had a good time clicking, would be nice in the future to see even more viruses attack you from more direcitions (unless I didn't get far enough :D)

Nice work! It would've been nice to have an indicator where the card you are throwing is going to go, because some of the angles were a bit weird. Otherwise I enjoyed the puzzles! I also found you could clip out of bounds by throwing your card right when you're next to here hahaha so I went under the stage :D

The music and sound effects were on point! I liked the opening screen "boop, boop boop" hahaha

Gameplay is good, not sure how many ability cards you ended up making but it would be nice to be able pick between 3, because some abilities I had more fun than others, so just adds some "choice" for the player!

The story, visuals and music make this game feel very sentinmental, the song didn't loop if you fail so it ended up being silent and when I reached the end I went "dang". Nice job!

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Nice work! The first boss did some damage, but afterwards I found the rest of the bosses to not even scratch me at all! The slimes hurt though! Also, I found it a bit weird that when you get damage you get stunlocked - I think the red damage animation could be improved to convey that :)

Good gameplay concept! Requires a good amount of thought and chance to make it pretty fun! Wallbreaking go boom :)

Good work! Enjoyed the scaling difficulty where at that point I needed to be consistently dashing.