Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

OmegaNexus

7
Posts
A member registered 7 days ago

Recent community posts

Same Here.

My friend, I don't think you're on version 1.00.4, because the Buster Lv3 now deals its maximum damage to bosses instantly—inflicting 4 HP of damage in Hunter mode and 2 HP in Veteran mode.

Thanks a lot for finally fixing Buster Lv3. However, I have a question: what are the differences between the Hunter and Veteran difficulty levels? I know the damage X takes doubles, but I notice that bosses and stage enemies seem to take less damage—does anyone have a detailed breakdown of the changes between difficulties?

I hope that in version 1.00.4 he fixes the Buster Lv3 by shortening the beam animation—allowing it to deal maximum damage more quickly—thereby making it USEFUL against bosses.

I think it would be easier for him to remove the bosses' invincibility frames—but *only* for the Level 3 Buster shot's damage, while keeping the invincibility for Level 1 shots—and also shorten the beam animation; after all, a Level 3 shot that takes too long to deal damage isn't very useful, given that combat is dynamic and the vast majority of enemies and bosses don't just stand there asleep waiting for the entire beam animation to finish...

Buster LV3 still useless in Bosses in 1.00.3?

Please fix the Buster LV3; it is useless against bosses. One solution would be for it to ignore boss i-frames, in addition to shortening the beam animation so the full damage is dealt more quickly.