Same Here.
OmegaNexus
Recent community posts
Thanks a lot for finally fixing Buster Lv3. However, I have a question: what are the differences between the Hunter and Veteran difficulty levels? I know the damage X takes doubles, but I notice that bosses and stage enemies seem to take less damage—does anyone have a detailed breakdown of the changes between difficulties?
I think it would be easier for him to remove the bosses' invincibility frames—but *only* for the Level 3 Buster shot's damage, while keeping the invincibility for Level 1 shots—and also shorten the beam animation; after all, a Level 3 shot that takes too long to deal damage isn't very useful, given that combat is dynamic and the vast majority of enemies and bosses don't just stand there asleep waiting for the entire beam animation to finish...