The original intent was to make the hero far more formidable and "invincible" at first before the exponential growth in strength for the player.
However we didn't get that far unfortunately 😅
Hey, thanks for the feedback, really heartening for the team!
The damage/retaliation was on our list of things to do! Simply ran out of time unfortunately. We actually had all the assets ready for it including sound, art pieces and even code (Just needed to be plugged in and bug tested).
Fun fact: The water texture actually isn't a texture - It's 100% shader!