The pattern is the two last letters in the name are the first two letters in the thing they like to eat. (NathAN like ANchovies, CamerON likes ONions, JenNA likes NAchos and LerOY likes OYsters).
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Really? This is my longer explanation: There is a base level of monster generation that happens before the upgrade is gotten for improving the speed of generating monsters. After the monster generator is gotten, that stops because the upgrade program can't handle a value of 0, and because of that, makes the monster generation at 0 speed.
If that is not a bug, explain why it is not one.
One thing that would be good is if when you have all the rooms, if it were possible to attach all the rooms together, like you can in when you have one less than all of the rooms in the game
I think the third and final level is the hardest. There is a spot in the beginning when I almost always drop and fall into a hole, and it is really easy to go too or too short when moving forward
It also would be nice if you could get a little bonus time if you decide not to save the money at the safe space and decide to go down to the next area immediately after finishing the previous area
I think it is strange that no matter how many gems you have (and even if you end the level with 0 gems by not moving at the start) all the money is still used to pay the ambulance, without any money coming out of the money you already have (if there is no money), and no money going to you (if you got to a higher level like diamonds, or rubies without saving any money)
Who knew that the hospitals were the real gougers in this game?
This game is not "awesome". It is too easy to not be able to jump onto something and fall down, or hit something and not be in the right position to hold onto the platform you are trying to jump on and also fall down and die. Also, some of the assailants appear to be invincible.
When I saw that the enemy was frozen for three turns I thought that it meant that the enemy was supposed to be frozen for three of my turns, not three of the back and forward between enemy turns
Also, on the third turn the enemy is able to move again after it ends. If it is a full turn, then the enemy should move the ability to do an action back to me.
Great. Another tip is that I was able to get the score I got was by right clicking on the game and then pressing Inspect, which got me able to see the $love variables and find which ones made them positive or negative. It is a good way to be able to find the maximum number of points
If you are thinking of fixing it another tip is to make the maximum number of points different for different strengths as there are more things to get with charisma as a strength than the other strengths
Fe: blue (x7), green (x2), red (x4) (560)
Si: purple (x7), red (x2), blue (x6) (840)
Ti: blue (x8), green (x2), red (x5) (800)
Au: brown (x2), blue (x10), red (x4) (1600)
Pl: green (x2), red (x2), blue (x20) (2400)
The only way I have found to double jump is to span clicking the space bar which causes multiple jumps. Also, it would be good to have the jump and save button be different because when you are close to the save person it is impossible to jump and you could get stuck for a bit if you land behind them with no way to move around
When on the itch.io/games page the only options that are visible for the When sorting groups are 'Last Day', 'Last 7 days', and Last 30 days'. I did not know there was a 2013, 2014, ..., 2019 filter until I saw that there was one in the directory.