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Olivia Kang

13
Posts
7
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15
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A member registered Sep 07, 2024 · View creator page →

Creator of

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Great to look at and challenging to play.

What more could you want besides simple controls, punchy SFX, and screen shake. In the duck game, you can shoot as fast as you can press the fire button, which the spawn rate can't keep up with, leaving you to wait sometimes for ducks to spawn. With all of the minigames there was maybe a missed opportunity to put some sort of spin on it, but they all clear the bar for what you'd expect from them.

Reminds you that if something is enjoyable to do, that's all you really need. The score should've been displayed horizontally, but other than that there's nothing I miss while playing.

Solid idea. The execution doesn't really work in the 3D portion or the 2D portion. The room you play in is too dark, and in the shoot-em-up your bullets are slower than your run speed. Seen the game-within-a-game concept work before though, and the atmosphere is there.

Should have way more ratings. Controls good, looks good, and it even has flourishes like enemies that can be knocked into each other and destructible trash cans. The main thing I missed was variety, and a way to avoid damage other than walking away. Kicking enemies down worked sometimes, but I could've used hit stun on regular attacks.

Thanks for commenting! Unfortunately the pixel art store was sold out.

Thanks for rating and commenting! The way the odds are in this game, getting six-or-so identical results in a row is not as unlikely as one would assume.

Thank you! You can discover more of the universe by surfing linkedin dot com.

Would you believe me if I said unlockable shortcuts was the reason I wanted to make this game.

The dialogue is funny, the game is huge, the production is thrifty. Only walking and talking gets a little stale, especially with the environment being dead-silent with no ambience or music. But this balance between content design and production values is something everyone should strive for imo.

Game jams are full of puzzle games, and I enjoyed this style of puzzle and the difficulty level. It was just right. However, I couldn't hold a button to move, so walking got tedious. Don't know what was up with the die rolling.

It didn't show care level or anything for me? I couldn't tell what was going on, and everything happened real fast.

The monster sounds are very good.

Got really into the puzzles. The mechanics were excellently tutorialised, but could've been a little more forgiving. The cutting controls are fiddly, and the slots could've used a couple pixels of leeway, especially since everything is tiny. Story-wise, cutting off meaty parts from metal was really evocative and creepy in just the way I like it.