Great to look at and challenging to play.
Olivia Kang
Creator of
Recent community posts
What more could you want besides simple controls, punchy SFX, and screen shake. In the duck game, you can shoot as fast as you can press the fire button, which the spawn rate can't keep up with, leaving you to wait sometimes for ducks to spawn. With all of the minigames there was maybe a missed opportunity to put some sort of spin on it, but they all clear the bar for what you'd expect from them.
Should have way more ratings. Controls good, looks good, and it even has flourishes like enemies that can be knocked into each other and destructible trash cans. The main thing I missed was variety, and a way to avoid damage other than walking away. Kicking enemies down worked sometimes, but I could've used hit stun on regular attacks.
Got really into the puzzles. The mechanics were excellently tutorialised, but could've been a little more forgiving. The cutting controls are fiddly, and the slots could've used a couple pixels of leeway, especially since everything is tiny. Story-wise, cutting off meaty parts from metal was really evocative and creepy in just the way I like it.


