NICE!
I'm very glad to hear that, I wish you two luck on your game development journey. I most likely will be back to discuss each new update and share my opinions on it!
OldTownRoach
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A member registered Oct 14, 2022
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This game's concept is very promising, however it has a few flaws.
THE BAD
- The character avatar on the left takes up a lot of screen space making it hard to dodge and see
- The map is very hard to navigate, a map would be appreciated
- You can easily run by enemies
- The warning for where enemies will attack are good looking but a little hard to interpret
- Killing enemies is pointless at full hp
- The different weapons should be less of upgrades, as in the split shot should not just be directly better than the normal. Each weapon needs strengths and weaknesses.
- The static tentacle enemies are quite boring in their current state
- The game is overall not very difficult
- The hurt box of the character is hard to understand
- With damage upgrades the bosses are extremely quick
- The tentacle weapon is easily the highest damage per second
- The projectile attacks on the first boss can spawn too close to the player
THE GOOD
- The art is pretty good
- The attacks of the bosses are well done and interesting
- The tentacle weapon is well designed
- The idea of taking the attacks of bosses and using them is great
- I like the choice of using health for more powerful spells
- The music is nice
Overall the demo is fun and I look forward to seeing the project develop.
Also was AI used to make the art?