Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

OldTownRoach

2
Posts
2
Following
A member registered Oct 14, 2022

Recent community posts

NICE!
I'm very glad to hear that, I wish you two luck on your game development journey. I most likely will be back to discuss each new update and share my opinions on it!

(1 edit)

This game's concept is very promising, however it has a few flaws.


THE BAD

  • The character avatar on the left takes up a lot of screen space making it hard to dodge and see
  • The map is very hard to navigate, a map would be appreciated
  • You can easily run by enemies
  • The warning for where enemies will attack are good looking but a little hard to interpret
  • Killing enemies is pointless at full hp
  • The different weapons should be less of upgrades, as in the split shot should not just be directly better than the normal. Each weapon needs strengths and weaknesses.
  • The static tentacle enemies are quite boring in their current state
  • The game is overall not very difficult
  • The hurt box of the character is hard to understand
  • With damage upgrades the bosses are extremely quick
  • The tentacle weapon is easily the highest damage per second
  • The projectile attacks on the first boss can spawn too close to the player


THE GOOD

  • The art is pretty good
  • The attacks of the bosses are well done and interesting
  • The tentacle weapon is well designed
  • The idea of taking the attacks of bosses and using them is great
  • I like the choice of using health for more powerful spells
  • The music is nice


Overall the demo is fun and I look forward to seeing the project develop.

Also was AI used to make the art?