Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

OldManYit

26
Posts
2
Followers
A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

This was so cute! I loved controlling my veebil army. Now I want a plush version of the little guys!

This was super cool! It's really clever how y'all took this idea and made so many fun variations. I'm also a fan of the wind in the background, it was quite soothing! Overall, the experience felt very meditative.

This was awesome! It really reminded me of Duck Life, which I love playing as well. The racing was pretty exciting as well, as it was cool to see my mini-game skills pay off.

This was a lot of fun! I wasn't able to upgrade the cross after I built it, but I got my fire fully upgraded and my axe too! I really liked the vibe. It was spooky, but I felt really in control, especially as I got more upgrades.

This was a lot of fun! I ended up going into a lot of debt, but I had a good time doing it! Watching the balls fall was satisfying and each money sound gave me rushes of dopamine.

This was soooo fun to play! It had that great roguelike feel where I was having a tough time at the beginning, but eventually I started to really get into the groove and I demolished the final round with my build. I'm definitely interested to see where you take this if you choose to make it into a full game! I know I'd buy it!

This was so cool! I'm so impressed by the art and the design for the mini-games. All of them felt really polished and felt really fun to play! I'm terrible at rhythm games, so sadly Bunbun will never achieve ALL their resolutions, but that's okay! Really cool stuff by everyone on the team!

Looking at some of the comments, I agree with a lot of other folks that this felt so cozy! I would love to play this as I'm enjoying my morning coffee, but it's late at night for me now, so that will have to wait just a little longer. I thought the gameplay was fun and I really enjoyed the artwork. Amazing work!

This was fantastic! I'm so impressed by the amount of content and how polished it is! Pretty much every time I was like, "What do I do now?" Some text would pop up over the characters head and it immediately put me on the right track. Amazing work!

This was a lovely experience! The jumps were pretty tough for me initially, but very satisfying once I got the right timing. The art and narrative were quite fun and I would love to see this expanded into a whole game!

The level design here is great! The use of mechanics are well thought-out and overall I just had a really good time with this. Great work!

This was a super creative idea! I was worried when I saw a metronome since I have no rhythm, but the setup is clever in a way where I didn't really need it to succeed! I kept trying until I got the hang of a level and it was super addicting. I also love the CRT-style. The style in general was amazing! The way the text appeared one word at a time, reminded me of Superhot, which I also loved. Great stuff!

This was super creative! It reminded me of Vampire Survivors, but love the goal of destroying the time obelisks or symbols outside the clock. It gave me a nice objective to do other than handling enemies, and it was really engaging!

Thank you for playing, and thank you for the feedback! We definitely went simple, as I'm still pretty new to GDScript. The connection to the theme is a good callout, and I specifically wanted to thank you for your note on the camera processing callback! I was getting so frustrated with why the game looked blurry in the browser and I think you're right on the money. We'll fix that after we can submit builds again.

This was super cool! I had trouble figuring out exactly what to do at first, but once I started to understand the symbols, I really started moving. It kind of reminded me of Arrival if you've seen that movie.

Wow, this was awesome! The art style is really gorgeous and all the animations are quite charming. I was so bad at the mini-games, I'll need to train harder to take down the Count!

This was so sweet! It's a really clever way to use the Countdown theme. It's a nice reminder to call some family I haven't seen in a while.

I really like this concept! I could only go down one level it seemed, but I was really excited to play more!

This was so fun! I'm really impressed everything works so well in the browser with there being so much content. The Countdown elements reminded me of Superhot, which was a game I loved as well!

This was so fun! I could really see this being expanded into a full steam release. It was a nice puzzle trying to figure out the best way to bomb everyone, along with the high-speed action of trying to enact those plans.

This was a clever idea! I like the combination of a cooking game with a sort of Lady and the Tramp kind of twist. I would love to keep seeing this explored after the jam!

This was awesome! Agree with everyone else that the feelings of nostalgia were excellently captured. I felt myself getting emotional along with the music. Great work!

This was great feedback, thank you! I just added to the Controls list about there being a double-jump. We'll also tutorialize this after the jam. We appreciate the kind words!

This was adorable! The nostalgia of everything really comes through and made me emotional. Great job!

Thank you very much! I just added some new enemies that should make the game harder. I'll also be adding some new turrets soon enough!

Thank you so much! I actually just added some harder enemies that I hope will spice up the gameplay for a little longer. I'll be going back and adding some new turrets over the next couple of days. :)