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OlayColay

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A member registered Jun 07, 2020 · View creator page →

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Keep checking the Cafe and see what you find! :D

We weren't able to add them as romanceable characters, but they do make cameos in game! UCSC has a chance to appear in the garden and UCSD has a chance to appear in the shop :) Thank you for playing!

Awesome, I'll be there! :D

Thanks for letting us know! We just fixed the issue! :D

(1 edit)

Hey, thanks for playing! So there are basically relationship "tiers" for the girls. Once your relationship moves up two "tiers" you'll be able to ask someone out for a date. You need to get to the next tier after that to ask to the dance. You'll know when you've moved up a tier because the girl will start acting more friendly toward you when you talk to them.

The reason the system is like that is that we wanted to have a more realistic sense of when the right time to ask someone out is, rather than just the game telling you when you're allowed.

Since the Android version does not support the minigames (and has them hidden), the amount of money you earn thru random encounters in the Garden is buffed.

To answer your second question, @kiwinunu and I are working on an expansion, but it's been a slow process because of internships + school. Make sure to follow because I'll post an update once it's finished!

Very fun! I enjoyed solving puzzles, and also feeling like I was gaming the system sometimes as well! Music slaps too, reminds me a lot of Rain World at certain times. Congrats ya'll! :)

Gah, this game is precious! The characters all have really wholesome designs and the game gives incredibly wholesome vibes! And as always Cathy killed it with the music (please tell me there's an OST I can listen to). Congrats ya'll! :^)

Wow, this game is HARD! I love the animations and effects! Good work, everyone! :D

We just uploaded a new build that should fix the map! https://olaycolay.itch.io/uc-love/devlog/387388/new-features-intro-and-flavor-te...

A really fun and interesting concept for a game! I really really really love how the cutscenes look  - the text bubbles fit in so well with the backing art! I also really love how many options there are for combos, and the drawn lines look excellent :D

I think my main critique for the game that I hope helps in the future is that the window to start a combo seems a little small. I found myself spamming the ctrl button to get the right time to draw symbols. Maybe the window could be a bit longer and if you miss, you have to wait a couple seconds to try again?

But yeah, I had a really great time playing, and I'm excited to see what else comes from this project. Congrats ya'll! :D

Very fun! It was definitely challenging, but it kept my attention hooked because I sunk 30 minutes into it before I finally beat it @_@

Potentially! Right now there isn't a whole lot of text, but we are going to integrate a story as we continue working on the game this summer