Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Okona

5
Posts
2
Topics
1
Followers
18
Following
A member registered Oct 30, 2016 · View creator page →

Recent community posts

Here are more of my specs.

MacBook Pro (13-inch, Mid 2009)

Processor 2,26 GHz Intel Core 2 Duo

Memory: 8 GB 1067 MHz DDR3

Graphics: NVIDIA GeForce 9400M 256 MB

Mac OS X 10.11

Hi Zein,

I'm playing on a fairly old MacBook Pro (Mid 2009) with 2.26 GHz Core 2 Duo on macOS.

I'd say the command line feel would be icing on the cake since I do use the normal command line heavily.

Yes, she is. I really love her hairstyle. Would like to see more graphics of her.

Cool game. I really enjoyed Ep 0.

However for it to be even better, I'd like to experience less keyboard latency. This just feels a little awkward. Just take your favorite Terminal program and use it.

Also – since I use a lot of Unix command line – I would really like that the command line in code 7 behaves even more like a Unix command line. (i.e. Tab completion does not cycle through all the options, just displays all the ones applicable to the current line...)


Keep up the good work.

Hi, Code 7 is a really cool game, and I am glad I could participate in the Kickstarter.

In playing Ep 0 I noticed however that the "hacking" game – albeit being quite cool – was also quite frustrating. I think this is due to two things: keyboard control is too laggy and did sometimes not register or register too late. Also automatic completion completed things i typed in before the "hacking" game began. This should feel as crisp as when you would work with the Terminal Software your choice. And the other problem was that the movement of the "security" programs was too erratic (in the second Hacking game), so that the game was more a game of chance and not one of skill. (I hope you intended it to be a game of skill).

I am confident that these problems can be solved easily without breaking game immersion.