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OkieDokieTechnologies

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A member registered 10 days ago · View creator page →

Creator of

Recent community posts

Awesome game! Did anyone else fix their posture during spine's testimony?! XD

Thanks for playing and reporting that issue! I have not encountered that before ~ it should work with either arrow keys or wasd. You can tune the % of Fragile boxes, or disable them completely, in the game's settings menu. 

Loved the art style and vibe of your game! I ran into similar issues as some other commentators where I picked up the pillow out of order and had to restart the game. Nice jam!

A Tower Defense game to defeat brain rot is so fitting! Cool art style as well! Calculator is OP 420 XD

Great game! I loved your art and the gameplay concept felt really fresh and original. :D 

Nice game! Hopping between bodies to access the new areas was a great feature. The color grid puzzle concept is a neat concept, but when the rows and columns had multiple tiles of the same color, I didn't have the ability to strategize which one I should select. Letting the player plan ahead more easily could add more agency and skill expression. Great work for the jam!

I like your game's concept and your take on the theme. I enjoyed the tight transitions between flying and swimming. I didn't find the need to play as the turtle at all though! I could totally see you adding more animals and challenges in the future :D

I enjoyed the matching game while dodging the ghosts! I found some platforms to be bit far apart and got stuck on one jump near the end that I couldn't make. Fun game!

Fun game! I enjoyed the mini games and the body coming together. 

The particles are definitely cool! :D 

Yoga is not easy! Love the vibe and always enjoy a nice rag doll effect!

Great game, loved the art and sound effects! The cops are pretty bad at their jobs!

This was a fun concept, and I love the atypical wizard archtype 💪! The game kept me on my toes and I really wanted to get to the end. It took me a few attempts to realize that the initial enemies only needed 1 of the element type to receive damage. I think a tutorial or directions would have gone a long way.

The video got me ~ definitely worth the extra load time! I liked how the video snips responded to the tasks I was performing. I could definitely see this expanding to include even more feedback between the body and mind. Fun game!

"nom nom nom" ~ love the sound effects! It was fun trying to keep up with the orders and remember which customers entered first. One thing that tripped me up was that customers would sometimes block the other order bubbles, especially when seated, so I couldn't read the earlier orders. Maybe you could tune the layering of the orders a bit to accommodate that. Great jam!

Wow! What a cool game. The storytelling and gameplay worked so well together. Voice acting was a nice treat when I first uncovered a memory! Early on I received a large spike in energy that quickly pushed my resources to 1M and 1B+. Slowing that down could help maintain the flow of the story and impact of upgrade decisions. 

This is really fun! I like the choice to go with chill vibey music - it fit your theme well. Your art also looks great!

Cool interpretation of the prompt! The inclusion of “ARD Game Jam” in the first room was cute. Maybe in a future version add a color filter to visually communicate you’re seeing a different perspective. It took me a minute to figure out what the focus function did. 

Thank you for the feedback, this is really helpful!

The design intention was that Red = Mind (intrusive thoughts), Blue = body (impulses), and Green = fun random ones; and any of those could have positive or negative impact on the player's energy. But that coloration definitely carries strong assumptions from classic games. If we make a future version, I'd want to try to better show the energy impact of a bubble on the player.