Awesome game! Did anyone else fix their posture during spine's testimony?! XD
OkieDokieTechnologies
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Nice game! Hopping between bodies to access the new areas was a great feature. The color grid puzzle concept is a neat concept, but when the rows and columns had multiple tiles of the same color, I didn't have the ability to strategize which one I should select. Letting the player plan ahead more easily could add more agency and skill expression. Great work for the jam!
This was a fun concept, and I love the atypical wizard archtype 💪! The game kept me on my toes and I really wanted to get to the end. It took me a few attempts to realize that the initial enemies only needed 1 of the element type to receive damage. I think a tutorial or directions would have gone a long way.
"nom nom nom" ~ love the sound effects! It was fun trying to keep up with the orders and remember which customers entered first. One thing that tripped me up was that customers would sometimes block the other order bubbles, especially when seated, so I couldn't read the earlier orders. Maybe you could tune the layering of the orders a bit to accommodate that. Great jam!
Wow! What a cool game. The storytelling and gameplay worked so well together. Voice acting was a nice treat when I first uncovered a memory! Early on I received a large spike in energy that quickly pushed my resources to 1M and 1B+. Slowing that down could help maintain the flow of the story and impact of upgrade decisions.
Thank you for the feedback, this is really helpful!
The design intention was that Red = Mind (intrusive thoughts), Blue = body (impulses), and Green = fun random ones; and any of those could have positive or negative impact on the player's energy. But that coloration definitely carries strong assumptions from classic games. If we make a future version, I'd want to try to better show the energy impact of a bubble on the player.
