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OishiiBoba

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A member registered Sep 18, 2020 · View creator page →

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I've got to be honest here. This is my personal favorite game submission.

First of all, the soundtrack is TOP notch. The sounds are perfect for this sort of game and I love how it changes up when low on oxygen/health. The graphics and design are simple, yet charming and clean. Playing this really made me reminisce about the first time I played my favorite game, NieR: Automata (which may be why I enjoyed this so much idk lol). I played this for maybe an hour straight. I don't know if you plan on developing this further, but I do wish that you had the option to keep the gun you bought from the previous round (I was so happy with this 500-cost one I saved up for and had to go back to the default one the next round) or some sort of permanent upgrade to your character so your resource uses feel more impactful the longer you play. 

Thank you for making this. I had a really good time.

What a charming game. The idea of it alone pulled me in. When I initially saw the first level I was thinking "Oh, that's pretty simple ezpz" then proceeded to STRUGGLE. This game is misleadingly difficult, at least for the non-platformer player like me. However, the difficulty of it made me more committed to keep going. Just goes to show that you don't need an abundance of assets or mechanics to create an enjoyable experience. Simplicity with good design can go a very long way. 

Very well done.

Excited to share our project! https://oishiiboba.itch.io/psychotic

Me and the team are really proud of this one. I hope you enjoy!

An amazing creative idea. Immediate good vibes from the visuals and music. I loved every bit of it and can't wait to date more aliens. ;)

I LOVED that. From the vibe the music and visuals were giving from the beginning, I already know I was in for a good time. Not gonna lie, I struggled for a good bit before getting it right. A really chill experience with some good laughs. I can't wait to see what else you guys do with this because I really enjoyed that.

Thank you so much for your input! My biggest worry with the release was balancing and accidentally making an objective impossible. I will definitely nerf the enemies and ensure that the tutorial is impossible to fail. We were also planning on making food functional for healing too, making areas of the map actually functional. :) Thank you for playing and i'm glad you had fun!