The story was very mysterious and intriguing, though it might be a little vague at times, main themes hiding behind a lot of subtext. The controls were a little janky and jittery, and the character kinda keeps moving even though I'm standing still.
OiOiOiDareDare
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I like the creative and unorthodox controls, the movement is very refreshing and integrating blender shortcuts into parts of the gameplay is just *chef's kiss*. However at some points the artstyle became intrusive to the gameplay as it made the current objective hard to follow (a.k.a idk what to do sometimes.)

