Ahh, understood. Thanks a bunch.
OiboyoboReal
Recent community posts
I will say, cool game, coming along fast given the update history from what I've seen. But I will also say, it gets really grindy to a point of mind-numbing at times. Obviously you wanna space things out, but it just gets tedious after a while. By the end it's go to the Wolves' Den, throw Cow, Fox and then either Shark or Wolf at them until you win, head straight back to the house to heal, and repeat. I feel disincentized to try and reset one of the girls because of how long it will take to get them back up to level 45.
If I may make a suggestion, one, make the EXP boosts last longer and/or make EXP more plentiful, and perhaps give a permanent large EXP multiplier each time you reset a girl, so the grind will be much shorted each time.
Those are my thoughts, I genuinely think this has a lotta potential, just don't wanna see it get bogged down by little things (And also I wanna see even way bigger sizes along with AE, hourglass, and other fun stuff). Good luck on the next update, I will await with anticipation. (Also, I do like the option to name the girls, gives more playerchoice/ variety, I went with Lisa for Fox, Megan for Cow, Phoebe for Shark and Selena for Wolf)
Just wanna say, love the update, even if it's very short. Adding to my bingo sheet, the nectar source reveal, I totally called it months ago (why would the gyms' nectar be in short supply now plus how/what did Tanya do to stabilize Susan, ding, lightbulb moment), love the vindication of being right. But in all seriousness, it was short which is a bummer, plus Gina's growth was far tamer than I would've expected or hoped for, but still good regardless. The courtroom scene was fun too, I can't imagine the effort it took to program that. Either way, looking forward to what comes next, and have a great day.
Playing through this, I will say, my gut is telling me this has a ton of potential (Got the girls to level 8 and beat the secret boss). It’s only just starting but, I can see this going places. However, I will list out points to note for the future (some of which you’ve likely already heard).
One- Text and scenes could be faster, can feel slow and tedious at times.
Two- Maybe add an option to turn off battle animations and make them faster, at least as an option to help speed up grinding
Three- The combat is a bad start, but like any good game, there ought to be more than just special moves that attack with added bonuses (status effects move, stat buff/and rebuffs, etc). I figure you have other stuff planned for the future since this is just a start, since more complexity will make the actual gameplay more interesting.
Four- I noticed enemies would rarely ever attack Sena, kinda defeats the purpose of a brawny character with lots of defense and Hp if they are never targeted. Maybe I was just unlucky, but it was consistent (maybe she could get moves to focus attacks to her).
Five- There were lines of text than weren’t translated into English, even in the menus. It’s a bit jarring, but I figure you’ll iron those out
I don’t know what else you’ll do and how you’ll implement them (especially more FMG scenes, heck yeah), but I eagerly look forward to what comes next. (Also loved the nod to Gina’s Gym in the player’s room, plus the collecting the pics for the gallery and the secret post-game was fun).