Thank you! I'm hoping to release an expansion for Depths soon that will open up the game to procedural dungeon crawling. Hope you have fun!
ohhigames
Creator of
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Hey there! Thanks so much for checking out the game. On page 29, it details alternating taking the lead. So in this case, only the player who is the lead will make the Skill test, and if they fail you (as a group) will have to all go to scenario D together.
For room choices, you will have to choose one of the three options you see there following the ">" symbol. Those are the only options available in this room so the lead will get to decide. Hope that helps!
Really fun game, I finally beat it today! 
A couple things, is it possible to add feedback for missed or landed attacks? The method for choosing items at the shop is a bit clunky, could that be changed to a standard selection rather than the quasi mouse? This one is a small nitpick, but the gamblers face looks really different up close compared to the sitting sprite, was a bit odd! But it was fun and I'll definitely keep playing :)
Hey Alexei. I double checked the document to ensure I credited your work but it seems it was omitted, I sincerely apologize and I will update the document going forward. These were purchased for the second edition of the game but since that didn't take off I ended up using it for 1.5 and forgot your attribution.
Hello there, yes that game was more of a prototype for a lightweight style RPG, but took it down because I felt it wasn't quite up to the standards of my other games/wasn't performing. One day I plan on revisiting it and doing it justice, but for now I will leave it deactivated. I'm so glad you enjoy it, and I hope you understand!
Hello! That's exactly right, however you will only be able to make basic attacks against the grappled unit. It was intended to work this way if you roll really well, as if they are simply too weak to wrest themselves free. I chose not to make attacks auto hit to signify the struggle of the opposing party in the heat of battle.
Hey GremIEZ, thank you for the feedback! Hopefully these answer your questions:
- Faction Dossiers are currently in the works, I have 5 factions planned and am working to release two initially soon in the coming months.
- Co-op and solo play is on my list of things to work on in the future, but maybe after the 5 factions have released. Perhaps I can bring in the dreaded Darkfleet themselves as the main antagonists. It would require a lot of tweaks to the gameplay since it's focused on pvp but I'm definitely considering it.
- I think the ship terminals will remain b/w due to the resources I have access to, I hope to replace all AI art with real art with the funds made back from the game. Also, printability is my main goal.
- Since the game doesn't care about facing, only position, I wasn't too concerned with the minis being mirrored.
Immediate goals are as follows:
- Massive balance update for weapons
- Release two faction Dossiers
- Begin work on remaining three faction Dossiers
Thanks again!!





