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OhGoodImOnFire

2
Posts
A member registered May 19, 2025

Recent community posts

My group just finished Wallflower p1 and we had a great time. Our GM just greenlit HES&H and I'm stoked to be playing an Egregorian for the the next campaign. I just had a little bit of confusion on one of the weapon mods.

In the equipment list the Flayer-Maw Munitions from the Hirudo doesn't have any tags, but when equipped it adds the limited and unique tags to the weapon. It also doesn't say anything in the effect description about expending charges. I'll copy paste the entry for convenience.

BTW I love the art on the Moss Mantis. Thanks for such a cool expansion!

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Flayer-Maw Munitions

EQUIPMENT EFFECT

Choose a Main Rifle or CQB: 1/round when you hit with this weapon, you may force the target to roll a Hull save or become Shredded until the end of their next turn.


Hi, I'm building an ambush type mech and was hoping you could offer some clarification for the triggers and effects on the Coriander. I was wondering if you could clear somethings up for me.

The Smoke Generator can be triggered by "you or an allied character." However, the effect only mentions your allies benefiting from the smoke. Is this correct?

Given that it creates an area of decreased visibility I feel like it was meant to benefit yourself and your allies within its burst. 

Following a similar train of thought, the scramble grenades also only affect allies. The language is much more clear in this entry but I was curious as to whether or not it was supposed to affect you and your allies seeing as a grenade going off at your feet would probably affect you.

I'll copy paste the entries for convenience.

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 Misdirect

Trigger

You or an allied character in the Smoke Generator’s Burst is targeted by a hostile attack.

Effect

Your ally is treated as Invisible for the triggering attack, and can teleport 2 spaces after it resolves. Decrease the size of the Burst by 1. This cannot reduce it below 0. This reaction can be used as many times as it is triggered in a round.

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Scramble Grenade

Range 5

Blast 1

Effect

Allied characters in the affected area clear Lock-On, and become Invisible and Hidden until the end of their next turn.