Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ohdopeawall

1
Posts
1
Following
A member registered Dec 30, 2021

Recent community posts

Good stuff as always dude


The only issues i had were the enemy AI being a little difficult to predict (and it straight breaking once or twice) and sometimes the moves weren't telegraphed in a readable manner. It felt like the regular move started the same but had 2 variations:

1. Light

2. Light with a second, down swing


It felt difficult to read, the 2nd attack seeming to take a few extra frames before the opening swing but i honestly couldn't say for sure. It felt unfair to try to read a move that does considerably more damage with no immediate visual (or audio but i cant complain about the complete lack of that feature since this is literally the earliest public build lol) indicators. By the time I'd realise most of the time I'd already committed to getting in his grill and there's no stunning him out of the swing so I'd have to tank it. It just felt like i didnt have a chance