oh this game! oh! this game really did swell like a triumphant score in me as i played; the card matching is a very unique, frustrating and analogous bedrock to the game mechanics. i'd say it mimics the rhythm and cadence of a conversation well, and all its lil aggressions and the like. i deeply enjoyed just going around and talking to people and trying my damnedest to talk to people and not at or past them--or, in the game-specific terms, having the right cards at the right time in the right positions. the worldbuilding and the WRITING is MWAH MWAH i was really excited to go places, read the little vignettes, and feel like the traveler. and i did. what a delight. a joy. will be replaying
Crack the Egg
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really can't wait to see how y'all tackle systemic issues and the "savior" complex! also....................i look forward to reading how y'all play with planetary systems with this world. is terra-forming a baseline thing?
The little exuberant details in this: the static screens for unused save slots, the color differences in character speech, the anime-esque special effects for the sprite, the sly static blurring transition from screen to screen, the wide color palette for skin color (and its carry-over effect on CG's), the neon pink and blue dialogue box styles, the chapters designated as "levels", the coin-dropping-into-the-slot sound as you advance a level, and I haven't even touched the character designs or the story or the routes or the character writing! What the french fry! The world-building in here is so lively and animated and obvious--who knew there could be so much spirit in one game? I adore the heck out of every bit of game design and hope to keep noticing more and be delighted!
(spoilers ahead new players do not engage)
also lemme just say i LAUGHED so hard when u drop the identity bomb and u get the CG and Cal is just standing there looking so fucking pissed while everybody else (aside from Damon) is confused and stunned.
i LOVE the strip club scene. the music and the background--wow. this also holds true for the times we get to see the ship's insides, the hold/hangar/control panel/hallways/etc. i'm just impressed with all the details that have been put in. whoever's doing the design for the backgrounds and music--super major kudos and love for all the delightful world-building and immersion work y'all are doing and accomplishing!!!!
Ok, thank you for your hard work!
I was also wondering about MC's character. Are they trying to change her into a completely "goody" good person? Like a completely selfless, cares-too-much-about-others kind person? Or just trying to pry her open to the goodness of human nature?
Hello!!! I just finished the full Wilder game, and lemma just sum it up fast, it was absolutely brilliant. But I'm wondering why there was no 'gallery' option? :o The option itself was present in the demo.