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OhNoes

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A member registered Feb 22, 2023 · View creator page →

Creator of

Recent community posts

Added new sprites!

Removed ability to build on top of buttons and disabled them while building. No more accidental purchases!

Added new boss wave to give the Demo an ending.

Possible wave spawn fix involving ranges.

Can't forget balance changes!

Follow the 'Updates' devlog for current progress in the game!

The next update will be a bit before it's released. I've finally decided it's time to do some house cleaning in both the engine and code. While working on the game's first boss I noticed it was getting a little tedious working around stuff that wasn't being used or just unnecessary. I didn't expect the project to get this big and I want to work towards a finished product now and that means a lot of organizing! Thanks for the feedback so far and you can look forward to more content coming soon.

39 goes with the range as well. Hopefully overlapping the values will prevent it. I have yet to see it and others that I have shared the game with haven’t either but this is why a larger community is important :). Thanks for the info. I’m doing some clean up and adding a ‘boss’ and will include this with that release. 

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Weird! Can you remember what actions you were doing? That's pretty early on so it should be easy to replicate if you can. There are some ranges being used at 29 and 30. I had them overlap in case that might be the cause? The range would never be false but it's the only thing I can see that would possible stop them from spawning. I'll post in the update blog when it's implemented. :)

Thanks for the tips. The lighting tower buff was strong. Have fun until the next balance patch :)

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New Spell: Freeze! Stops enemies in their tracks.

Heal spell now heals lightning towers as well.

Buffed base and upgrade damage on lightning tower (click on each one to open upgrade interface and right click to close them)

Overall balance changes.

I haven't been able to replicate it. I'll keep an eye on it though.

I’ll do some testing. Thanks for letting me know!

New tower with their own individual upgrades! The first freely placed tower: Lightning tower, shock enemies in a small area around the tower.

Right click can close most interfaces. (stats and lightning tower upgrades currently)

Added more stats to stat page

New spell: Tower Heal! Heal your towers to their max HP.

Updated gameplay screenshot to display all of the new features.

Added stats button. Currently show tower attack damage and total coins earned.

Added new wave: the first boss wave!

Added new building: the coin mine! Passively gain coins.

Also added tooltips on every button to show price and shortcuts.

Thanks! A lot has been added and there is more to come.

Added the first spell. Shoot a volley of arrows at the target location for 2 coins. Shortcut key '1'.

It is getting to the point where I should probably start on learning that too. Thanks!

Balance changes

Added a pause screen using escape to enter and exit (can also click resume)

Added new mechanic: The Wall! Spend coins to build a wall to further protect the castle.

Correct. I wanted to at least get the feel on how to do an upgrade system. Right now you can upgrade either tower damage or tower hp.

Removed game ending slime and added an endless wave that scales. Now we can see how far you can really get.

Added new 'end' slime to cause the game to end and avoid going infinite (at least for the demo) due to some players being better than I am

First attempt at anti-cheat

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Thanks to:

 https://merchant-shade.itch.io/ for the sprites

https://leohpaz.itch.io/ for the sound effects

https://jdsherbert.itch.io/ for the music

until I learn to do my own :)