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ofsmul

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A member registered Feb 03, 2020 · View creator page →

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Counter going up (instead of counting down) is a good idea. I was going to add in 1/2/3 stars (or bronze/silver/gold) based on level clear times, but ran out of time myself to add them in. Thanks for the feedback!

I was on my Mac at the time; will have to try the Windows version later.

I'm getting  a JavaScript error every time I try to load it. :(

Creative idea. I think the balance between the actions could use some work -- I was able to win with only treats 3 times in a row, and given there's no limit to treats it seems the easiest option. Maybe the number of each action could be limited, and you have to balance how you use them to get your dog back?

Thanks for playing and the feedback! Yup, I kept fighting clipping bugs the whole jam -- couldn't arrange, change, or move the colliders in any way to defeat them entirely. Ran out of time to squash the bugs entirely.

I added a starting indicator, and a sound and animation for when the ants steal your food. Thanks again for the feedback!

Thanks for the feedback! This was made in Unity.

"...add something to signal where the player starts". You mean just to highlight where the player is on the screen when the level first loads?