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Fleig

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A member registered May 04, 2021 · View creator page →

Creator of

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a tear ran down my leg...

thanks a lot for the kind words!
i tried to steer away from enviromental stuff due it may feeling like unfair, but it is a very great idea that i may work upon on post-jam

oh god i should have put miku

that gif of smiling friends of the boss going "why didnt i think of that" is going trough my head now

thanks for the compliment!
i actually got a lot of feedback for ways to make the UI look better trough development, kinda ashamed that i didnt think of this one!
will add to the list of things

thank you for the kind words!
i actually made the game in 5 days, as i missed the first and last day

i really hope to be able to polish the game a lot after the jam ends, i had so many ideas that went unused :D

very fun game, starts slow but it makes it so i do not want to leave until i figure out what to do, i like the mechanic but i do wish the randomness was a bit more biased, at some point i got 10 mole-thingys in a row when i needed a bird, in general very neat!

thanky :D

thank you a lot for the kind words!

the final blow idea is pretty neat actually, and i think that was what was bothering me during development, very good catch
thanks for the kind words!

i would say i play on an average laptop screen, as for which one in specific, its the ones that are on paper strips (like the menu)

loved the game and the theme you went for, the initial lore section is very cool and really sets the tone, all the minigames are pretty neat, if i were to be nitpicky, i found the font to be very small as i have bad vision, and the wall bounces did some very strong camera bumps, but those dont affect my rating!

and some spinning

thanks for the kind words! i sadly missed the deadline but i did have a fix for the music issue, maybe on a post-jam update

pretty fun! i personally found it way too slow at the start, but that is more of a personal nitpick, very nice art and very nice sounds/music, good job!

i saw how big the name of yours was and i tried it out too, amazing game!
thanks for the kind words

loved being a part of this, this really pushed me into playing some other games, really fun challenge, good job!

thank you for your comment and your suggestions!
i really like how this game turned out and i really hope to balance the CPU and the buttons on the future so that it can be around what i envisioned

ooooh i was hoping someone played without seeing the screenshots, exactly what i wanted to go for!

oh yeah this is the 1 thing i want to work on post jam, balancing the AI and the options so you must shuffle around the options
thanks for the feedback!

amazing game, everything is very well made, i like the lore, the little kraken, the big mother, the different ship sizes requiring you to think before just doing the biggest swirl, the art in general is pretty nice and the music + sounds are neat.
the mechanic is sooooo creative very nice job guys

Very cool concept, the art is very neat, i just didnt understand how to play or what im suposed to do in order to stay away from the big fish

also yeah the controls are suuuuuuper sensitive, i think if the controls were more precise and the spots for catching stuff moved around, it would be a super cooler game

very nice job overall

the idea is pretty neat and i like the vibe you went for, but it being a fixed camera you can move around somewhere else reeeeally makes this so much harder, i struggled a lot on the tutorial levels

very good game, love the art, the sounds, the characters, if i were to be nitpicky, i wish the coffe had some form of timer, cause right now i have to guess the time (i think? at least i see no indicator)

amazing job!

oh damn i completely missed it!

very nice visuals, the mechanic is fun but i wish the "random" wheel thingy told beforehand what is going to happen to my controls, very neat!

extremelly funny, loved the ending, wish the cranks were more proeminent on the game
had a bit of trouble making it fullscreen but overall very good!

pretty simple and neat, maybe having a goal to reach or getting a 1/100 spin to win would make it more interesting, love the sounds

Yeah having limited assets was part of the problem of that since i wanted everything to be black and white and there is just one door sprite (and no buttons sprites, that was a workaround haha) but after the voting period ill probably think of a solution with sounds or something of the sorts :)

LETS GOOOOO ONE PERSON FELL FOR IT

amazing

sadly crashes very easily after going a bit DEEP

also, you can only go up and down the ladder if you start pressing up or down INSIDE the hitbox of it, it would be nice if it was buffered and you could start holding it down before getting inside the hitbox

other than that, love drillson, wish to play more of this

modding is already a thing

good

good

graphics are IMMACULATE, the music is INCREDIBLE, the voice acting is MARVELOUS, the camera movement is a bit weird tho, but overall, EXCELLENT GAME.

Thanks!

I agree with you, i should have made the hitboxes smaller
thanks for the kind words and the feedback :)

Thank you!

I agree, the game gets frustrating because of the way i did collisions, thanks for the reply and the feedback!