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No Chill

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A member registered Nov 12, 2021 · View creator page →

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Congratulations on the win!

I was going for a "You learn about the objectives as you fail approach" but some of the signposting was a tad too rushed unfortunately. 


Thank you for checking it out!

I ate the guys TV in front of them, then I ate them while people ran away in absolute fear. 

Very monstrous, would love to see this expanded with more sound effects and a more fleshed (no pun intended) out world. 

Holy, those responses are diabolical lmao 

Property prices not expensive enough smh

At some point I was just playing to see how much more comically evil the landlord responses could be

Some had me laughing a lot 

The idea of a Kaiju game is great. 

Not much more than a prototype at the moment sadly, movement feels very slow and attacks feel quite sluggish.

Was not able to get this one running on Linux unfortunately, regardless of proton or wine settings used :( 

Really spooky and atmospheric vibe! 

The puzzles in their current form seem quite easy to softlock if you run out of power without grabbing the key. 

But there is a lot of potential with these mechanics to be expanded, especially if an enemy is brought in.

Oh this ones a lot like Papers Please with a cool twist on it. 

I like the layers of hints being from their silhouettes to what they can say, the art and sounds are lovely too.

If I were to offer some feedback, it's hard to tell which mandates are currently in effect, or if previous ones still are. 

Would be nice be able to view "active mandates" before a day starts, because it can be hard to remember everything.

The jiggle physics on the cat is S-tier.

Unfortunately even on the post-jam version I was unable to switch weapons in the field, or get any red material (even the big enemy didn't seem to drop it for me), so I had given up after a few rounds.

Cute concept. 

Reminds of games like Papers Please in a weird way, could use some timers and punishments for getting the wrong choice in, similar to those, if you expand it in the future :)

Absolutely incredible, I loved the way the music fades into screams of mercy as I descend my (horrifically cute) nuke into cities. 

The cut-scenes in-between were very well done, and the edited main menu into the closing just sold the theme perfectly. 

Brilliant work, definitely a top contender. 

The movement and general feel of the character is great, and the level design is pretty challenging.

Wish it was fleshed out a bit more.

A lot of game was put together in just 3 days!

Loved the little dance at the end lol

Idea is there, but unfortunately not developed, though time always flies in these jams. So I commend the effort!

My mouse controls were also inverted on the Y axis, making it hard to control. 

Beautiful spritework! 

I really like that the tutorials are done diegetically, via these billboards that appear in the environment, the jump is a little floaty, but with more time and levels this could be amazing.  

The punch down to go up was pretty cool but the movement / jumping felt floaty and I ended up cheesing it by just spamming the jump and getting stuck on terrain.

Great start, I can imagine this being really good as one of those 4 player coop games with more levels where everything can go wrong all at once!

It doesn't really make me feel like a monster though, I am just offering a good public service :)

Just a heads up, I was able to get this running by adding it to steam as a non-steam game on linux.

One of my absolute favorites from this jam. 

The art, lighting and movement are just so well done and perfectly capture the setting!

I really like that this game has made fetch quests actually interesting, stressful and fun.

Well done to everybody on the team.

Skipped unfortunately. 

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This one is really fun! 

I wish all of my bugs were caused by shady other-worldly beings trying to destroy my work and not my own doing :(


Knowing the background lore makes it ever so slightly better <3 

The art is so well done too.,.


(btw I won on my first try so I am one upping "Honk" here :D)

Cool visual style and sound design, gameplay could have been developed more, plenty of hits were unavoidable because I cant see them through the rock passing by the camera 

Great short story! 

A lot of mood was set with such simple environments, love it.

Combat is fun and flashy, has quite the crunch to it!

After years of battling addiction, I have given up the substances and now live peacefully in the mountains, spending my days vlogging and hiding from civilians.




Great game btw, definitely a top contender for best humor.

Does not open unfortunately on my end, does not seem to fit the theme either based of the one screenshot. 

Amazing art and the 3D effect is done very well, at the moment though it is a bit too easy to just full sprint everywhere, I think the homes and sprinting should make guards come towards you, but other than that, well done!

Getting people to gas stations and blowing them up is fun and the bonk sound is good, not very polished though, I fell through the map pretty quickly and could have used some barriers around the park. 

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I am not a monster, I am a TECHNO BDSM WIZARD, and I shall slay the kink shamers. 

Movement and art is great. 

However, I am going to go against the grain and say that the main gimmick of the game, is just not very good. 

In it's current form, it does not really challenge the player to "balance their mana and health", it instead, completely grinds the game to a halt and encourages the player to stab themselves against a wall, hold right click for half a minute while their health goes up and mana goes down,  ad nauseam until your health is full, and your mana is 3/4 full, and since mana always pays back more health than the amount, it just stalls the game at random points in time. 

After defeating the final boss, I noticed the ball it left behinds moves, and the gate was the same color, I spent a few minutes frustratingly chasing after the moving spikes to try and get some mana back, because I thought it was a puzzle to move the ball into the gate. 

Then I realized all I had to do was walk through the gate... 


Overall, its good, just that I don't think the main gimmick added anything to the game. 

Very good concept, can definitely be expanded into a multiple different areas and challenges because the base game is addictive!

Why shouldn't I give my flower an AK47?

Great art, just was a bit confused as to whether its a survival game since I can't seem to take any damage.

I have never been more intimidated by a bear with no animations! 
Just a hungry lil bear 

Beautiful 3D Art, loved the environment.

The movement speed should have been faster though, my character feels like they are constantly walking in a meter of mud, and I am not sure why I am the monster here. 

Never played an auto-battler before but this one was fun, loved amassing my army of lil' skellies and watching them overwhelm my enemies!

Wow this is a lot of game for 48 hours!

Super impressive, move and swimming could be a bit faster, but the mechanics of running around the city and causing mayhem are done really well.

Karlotta is so cuteeeeee and i loved keeping this lil monster fed!

I feel like this could have been presented better (as its currently not very interactive,  but I appreciate the contribution to the Jam nonetheless. 

Very impressive game, I love the amount of different fish y'all managed to get in for this jam, and the art for those fish are very cute.

They were very tasty, and I am the monster of the deep now. 

Well done, the idea of a reverse monster hunter can definitely be expanded on later on, currently its a bit confusing as to what is attacking your eggs or not, but I like the idea!

If this is a demo for an inventory management system you made in 3 days, then its quite impressive. 

The gameplay loop though, is not particularly interesting, at first I had no clue what to do, then I figured out it's essentially just grabbing items from a chest and walking into a character.