Such an amazing project full of love!!
What mazes us is how close it feels to an actual "port" of Yume Nikki, as if it's what the original developer intended for people to play on the console.
We find that the environments look quite accurate, although the low draw distance and model pop in hinders the exploration quite a bit . Perfectly captured atmosphere aswel, and we are really exited to see all of Yume Nikki elements implemented in the game,like 8-bit world could turn ever object into a 2d sprite, or the big environments using expansive skybox. Also the scrolling background in the block world is convincing but lacks "scale", we are aware of the Ps1 limitations, so, maybe some prospective trickery with the speed that the background scrolls at can make the effect more convincing.One question arises with the inclusion of the jump button which feels quite out of place. turning the limited and contemplative movement of the original into a platformer like control scheme that might take away from the experience. But all said, this is just a demo, and a wonderful one at that, perfectly capturing what makes Yume Nikki special. We wish a bright future to the development of this project!!!
Ofelia Raylight
Recent community posts
Ohh thought it was the full game haha, I was wondering why the save station didnt have the warping pedestal
I played a little bit and noted how thw squids are a bit too aggressive and hard to fight
Maybe their attack speed and range should be a bit lowered, and the plants poision cloud has too much range!! It's impossible to avoid it in the rooms where you fight them
i found it super fun and I like the faster but faithful combat with some shadown tower abyss sprinkled in.
Hopefully you'll add in game binding customization because I usually play with L2 acrivate/run, r2 attack, L1 magic and R1 menu!
I like how the game looks too, even if the old ps1 art clashes a bit with the modern effects like light refraction and shiny surfaces on the slimes
Otherwise it's an incredibile project i can't wait to see and play more!!!!
This game it's really great, grhapics are charming, and the gameplay is difficult enough. feels like a fps version of metal gear, witch it's really great. the only problelm i have is that the run button can't be remapped, i use the arrows keys so i have some poblems. Another small detail that i tink shuld be changed it's the random item spawn, because it incentive restarting missions hoping to get the item you want from the random spawn, and making the spawn fixed, culd give the level new depth, making easier to plan a mission. The last problem i have is the wierd timing of disarming C4, because whit small cylces like 4 beps, it works, but the longer one (witch it's off beat) it takes too long to disarm, so in my opinion, standardize the C4 timing wuld help some missions a lot