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Odino999

28
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A member registered 12 days ago · View creator page →

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Very interesting concept and artstyle! I didn't understand how money was calculated though, is it linked to the time of completion? I seemed to get more money when going faster, even on the easier levels. Otherwise, it's a great game!

Fun game! I managed to get to the top. For whatever reason I couldn't double jump at the beginning so I thought that it wasn't possible. I got stuck there for a while.

Fun little game, the controls are weird at first but you quickly get the hang of it. I survived until 9:02 on normal difficulty, tried the "xtra hard" one but it quickly gets overwhelming haha

I love the cozy atmosphere with the music and drawings! Jumping is a bit rough sometimes, we often stick to the walls but I know that it's difficult to get it right

A very solid game! I knew that the countdown theme would inspire people to make fast paced timer based game, it's generally not my type of game but this one was so polished that I stayed till the end. The audio and graphics are top notch

A very fun and polished game! I feel like it needs a bit of rebalancing though, as the effect of the clocks can stack it is possible to reduce the timer of most of the game's item to 1. This gets very unbalanced in combination with some item (the kettle for regen and the shield particularly). Still I am very impressed that you managed to do all of this in 4 days!

Very cute little game! I think that having a way to "confirm" our current supposition and accusing someone would be great, because right now you can just swap all the proofs until you find the right combination.

But it's a great game for a 4 day gamejam!

Very fun game! It really tested my navigation skill though haha. I also loved the boss fight, it took me a few attempts to understand what was going on, but it's a clever idea

Thanks for the feedback! This lag issue is definitely something that I'll investigate further. It's strange as I really don't see why it happens. I checked the profiler on the web build, but didn't get any meaningful result. I'll have to check on another PC.

Otherwise, you are very right about the spikes, they needed to be small, but now they don't really look "spiky" at all.

Very nice art! I also love the audio / sound effects! It was not very clear to me though how many cards I could hold. Sometimes I had three but other times I was full at two.

But overall, a very solid game!

Thanks for the feedback! You are completely right about the levels design, it's definitely something that we'll consider changing after the jam. From our (very) limited playtesting, we got the same feedback about difficulty progression

Very fun game! I love the music too! Though at some point you start earning too much money and can't spend it all, it would have been nice to be able to buy multiple things at once

Cute little game ! (I don't know if exploding people's house is cute but oh well) I think that you should update your page description to add the controls. Also going to the shop seems to break the game

Very creative! Everything is nicely explained. The starting screen doesn't feel like a starting screen though, it took me a moment to realize that the game was over after level 10 haha. But it's a great game!

It's very possible for the game to have lag issues on some computer, we didn't have time to get a proper playtest on other hardware. The physics system is also quite buggy at times if you are talking about that (I really tried to make it work for like half the gamejam, but I think that I would have needed a week to cover all edge cases).

Still, thanks for the feedback!

Very nice atmosphere! The visuals + audio are great! At first I didn't understand that the bodies on the ground restored oxygen, so I kept dying :<

The game is great, I love the concept! I also really like the addition of the replay at the end, it makes you feel more skilled than you are haha

Thanks! I'll see after the jam for expanding the game a bit I think. There were a few ideas that we didn't manage to implement in time. There is definitely more to be explored with this concept for sure.

Legitimately, how is that even possible in 4 days? I am very very impressed

I got to rebirth! It's a very nice game! I think that the concept of an idle game where you don't get more of the "things" but reduce their timer is really clever. Though I have noted a few things that bugged me when playing :

First, I'm not an expert in idle game (I don't play idle games often), but the beginning of the game felt very slow. I don't think that the speed is the problem but the fact that you don't have anything to do while waiting for the countdowns to go to zero. Inversely, when you have unlocked every timer, you start to snowball very fast.

Also, it would be great if there was a way to know how many "points" each timer gives. 

But overall, I think that it is a great game!

It's a nice game, I like the idea! I noticed a few bugs when playing (I got stuck between vampires and couldn't move. There is also an invisible wall that prevents you from going further in the castle, I don't know if it's intentional) but nothing game breaking

Thank you for playing! Initially, we wanted to make more levels, but designing a rotating puzzle was a bit harder than we first thought haha

These rocket scientists really should stop putting valves and buttons everywhere! More seriously, I found the game very fun. Though I am a bit too tired for rocket science right now

A funny game, I liked the concept! As the player is a rectangle, the movements don't feel very intuitive though, but maybe it is intentional

I love the artstyle! Though I feel like a bit more balancing would have been nice. There are too many ways to get more time, so spamming redraws and getting the multiplier very high seems to work for most levels.

Very polished game ! The timings are very tight on the platforms though, I spent a long time on the third level trying to get it working

I really like the game ! Though, sometimes, it is difficult to know which way to go (I am also a bit stupid)

I really like the idea ! There are a few bugs though and didn't manage to finish it (I seem to have duplicated my player)