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Octorok Pirate

20
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2
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16
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A member registered 43 days ago · View creator page →

Creator of

Recent community posts

I'm interested :D

I think the game is funny. Nice submission. (the screen shake is a bit much tho)

Loved the tile sounds as ceramics clanged together. So satisfying. I enjoyed the game overall, but one thing that would improve it I think would be to highlight the tile that is selected (or make it more noticable). So many times I'd go to select a tile, forgetting that I already had one selected and I'd move it instead of selecting a different one and I'd need to restart.

Nice game submission. Overall it was pretty fun, but there was a spot that was frustrating to figure out, it was the room with a spring on a box.

I WANT TO SEE THIS AS A RELEASED GAME!!!! Also loved the flappy bird level XD Someday I'll tell my grandkids about the legendary "Untitled Duck Down Game"...

I want to see this as a released game!!!

I didn't get very far, but I though it was a good game - loved playing it and thought it deserved a good rating. Nice job!

Also, I think if you refined the juice and artwork, you could release it as a phone game.

For a first game - WAY GOOD! It was satisfying and fun to play. What if you added negative tiles that counted up to 0, but when you clicked them they still counted down further into the negatives? It might ruin the flow, but it was just an idea I had after playing.

Nice work - the artwork is cute and the mechanics are a cool idea. I agree with boomcatto with the remapping of the controls, and with more fine tuning on the movement and level designs, this could be a fun thing game. Reach out if you want to collab and work on it more.

This was fun to try, thanks for making it. I didn't like how small the visibility circle was on the dark stage, but that's just my preference.

This was fun to try, thanks for making it. I didn't like how small the visibility circle was on the dark stage, but that's just my preference.

It felt really fun to move the character around - good speeds and control. It was a nice game, but I couldn't get my watermelons to stay in the brown area. They just kept rolling a billion miles an hour and bouncing back out and killing my partner XD It made me laugh but I couldn't win, I kept losing XD

The artwork and music is great! I also love the ideas and think that if you had more time to work on it, it could turn out nicely. Great job!

I love the game! I couldn't get past Level 16 (or 17) D: But it's fun, has a good challenge curve, and introduces mechanics at a good pace. AND YOU HAVE LEVEL EDITING AND SHARING TOO!?!?! Noice

This was a fun set of mini games! I liked the mood of the labyrinth with the darkness on most of the level and light around the player. I also liked the order of the mini games. It was a little hard to see what you needed to do when the red 5 seconds left covered the player, so that could have been moved down a bit, but great job on the game!

Very interesting game - I liked trying it out. It's hard to keep track of it all, especially since the countdowns seem to start at different numbers each time (although that could just be me being very bad at keeping track of it all). Overall it was cool!

The title and artwork kinda made my day tbh :D

It plays well and is enjoyable as well!

I got 92 seconds.

Loved the game! The dialogue is great - "It's a medium tree. Oh wait, it's a Large Tree" XD. You did a great job on the art too. I wish the move speeds were a bit faster, but I enjoyed interacting with everything I could. The character of the game was much more expressive being able to interact with nearly everything, and the style of the dialogue matched the style of the art really well, which I've never thought about before in design. Glad I tried it out!

I liked your art and I like the idea of needing to survive on an island for a specific amount of time.