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OctopusHypnotizer

43
Posts
80
Following
A member registered Nov 22, 2024

Recent community posts

Hahaha, this is amazing! I'd love to be able to see other user's outputs as well. :) 

Wow! This is the best game I've played all jam! 

love the intuitive gameplay and great soundtrack, one tiny complaint is that it was hard to tell how much health I or my enemies had left. Otherwise, loved the game! 

This brought a smile to my face. 

The sound effects are also very cool

Thanks for the game! 

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Hmmm, that's difficult.

I think that one of the problems is that people don't often encounter a mechanic like this, it's pretty unique. That might be it's strength and it's curse, because since I wasn't used to it, it wasn't intuitive to play at first. I got the rhythm of the game eventually, but it took a while.

Something that might have helped me was if there was a tutorial section, where you have very simple levels displaying the basic mechanics, such as the spinning (which was very cool, congrats) and getting used to the pushing, and possibly a combination of both. At the end there might be a slightly more complex level, which would get ppl ready for the real levels.

I'm really not a game developer, so idk much at all, but it seems to me that the difficulty ramp was very sudden. Maybe if you
smoothed it out a bit, and took it tiny steps at a time, it might be easier for ppl to grasp.

EDT: I read some of your comments below, and I totally get why you'd want to make it more of a discovery thing, it was definitely very satisfying for me when I figured it out. So, idk really. I've just put my two cents out there, hope it's helpful

Thanks for the game!! :)

Thank you for this comment. I wouldn't have stuck it through if it weren't for this :)

Hey, no worries, I totally get it! Happy I could help, and best of luck! :)

(can't download it now, I'll def put it on my list for later tho)

I'm really enjoying the game so far! It's a neat idea, and the art and soundtrack are gorgeous and really well polished. 

However, whenever i get to the part where the goddess introduces the defence spell, I have an html error. It happens consistently every time I try to play.

Fun game, feels like an expanded rubix cube!

I definitely see the potential in it, especially for discrete levels and individual puzzles. One thing that I think would be interesting is if you were able to push the cubes along more than one axis? I can see how this would quickly get complicated, but it seems like a fun place to expand. 

I'm looking forward to seeing what you do with the game! 

A wizard walks among us!

The graphics on this are awesome! However, I can't se the entire screen, and am unable to play :/

I really enjoy games like this! However, the correct symbols aren't showing up on the colored tiles. Is this a problem with my browser?

I really appreciated your art in this, especially the fun little comic tidbits sprinkled throughout (I'm a great fan of graphic novels, especially when the art form is experimented with).

I also really enjoyed the fun tension that you kept up throughout, and even managed to crack a smile from me once or twice (I'm told this is a momentous feat), and really enjoyed the interactions between the characters.

I'm looking forward to exploring this world further, and seeing what becomes of our poor Quintrell. 

Thank you very much for the game!

oh, ok! I didn't realize I could switch between profiles when I first got Dari. It makes sense on a replay tho. Maybe add a flashing pointer when she joins up for clarification? 

One thing I noticed, and I'm not sure if this is a glitch or not; sometimes when I went to target enemies the screen went totally grayscale. It didn't affect any gameplay mechanics, but it was a
little annoying, especially because it didn't happen every time. Small thing,
but I thought I'd point it out. 

Thank you again for the great game! 

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Wow, this is a really polished demo, I enjoyed it a lot! I'll look forward to the full version in the future.

EDT: I also want to mention how much I enjoyed the dialogue and appreciated the down-to-earth reasons for why things are happening in the game. Fer is much more relatable than some other PCs I could name. :)

Will you be adding an option to manage allies' cards in the future?

me too lol

It's so cute, tho I think that it would be very stressful for a bird to barkeep in a room full of cats

really cool game! 

Is there a way that you could modify it so that it would be compatible with laptops? Instead of using the middle mouse button to move around, maybe wasd? I'm not a programer, so I have no idea how feasible that is, but it would make it a lot easier for me to play.

I love this game. The coffee machine made me laugh :D

This looks like a really fun cozy game!

Unfortunately I'm experiencing a problem where my avatar is a big black square that takes up most of the screen. I don't think it's a browser problem; I'm using firefox.

good game, fun mechanics and upgrading.

A small improvement could be made if the turns were taken individually, and not determined by whatever the player happens to be building. That way, I could more easily respond to attacks, and adapt to the situation. As it is, the soldier wanders around uelessly and I am forced to watch as the monster slaughter my hapless farms. More flexibility would be nice :3

Couple of hints: Look at the way the menu is arranged. It's grouped by ingredient, with the things that are most similar closest together.  The quiche is right next to the pancake, so it must be pretty similar. Which ingredients in the pancakes would fit in a quiche? 

We also know by the number of question marks under the quiche that there are four ingredients in it total.















Answer; egg, butter, flour, cheese

Fullscreen fixed it for me, thanks! 

Btw, this game is awesome. Getting a senator to say "The solution is simple. We need to Eat the Drugs."? Priceless. The art is really good too, and adds a lot to the experience. Thanks for the game!

I'm having trouble. I can't get the cards to fill out the blanks in my speech. I've tried several different ways of dragging the card up there, and have reloaded the browser several times, but none of them seem to stick. Is this a bug, or am I doing something wrong? Pls Advise. 

Same. It fades out way too soon

I agree. A quick tutorial option would be awesome. One I got into the groove of the game it was fun, but learning how to play and figuring out where everything was was kind of stressful.

I was having trouble with this too. If It's with your browser or something, I can't help much, but I did notice that the only things I can put in the cauldron are noodles and the ingredients for vegetable soup. 

As for the plate, it's very order-dependent. You have to put the noodles on first, then meatballs, then, sauce. If you put the sauce on first, you aren't able to put on the meatballs. 

I do agree with you though, being able to review the customer's order would be nice. 

Really fun game! great execution, enjoyable levels. The browser version was a bit laggy, but that may be because of my outdated laptop. One change I would humbly suggest is that you include the fullscreen button in the browser version. The game has just a large enough screen size to be annoying and slow down my enjoyment of the game.

Otherwise, really fun. Good job!

Oh my gosh. This was really good. Hit me right in the feels. Your color decisions were really good, I got turned around a lot. And when I finally got to the end, it was heartbreaking. Thank you for the great game.

Great gameplay, very intuitive (or is that because I play too many games? lol) Also love the art :)

What's the goal? Are there any upgrades? I didn't play for very long because I didn't understand the point of growing all of these plants.

Cool idea! I love the fun art an characters! 

Couple of things to streamline; Maybe make the tutorial more in-game? Reading a bunch of text can be boring (Though you did a fine job explaining!) and having the player do it themselves can help them get used to the game faster.

The hand of cards is also hard to interface with. It's difficult to always have to drag it up to see what it does, and it's not very clear what effect the slimes have and what the extractor does. Perhaps include how to make potions in your tutorial? I know that the grandpa says to feed the slimes but idk what to do with that...

Just a couple things for improvement! Overall a really neat idea, and fun to play once you get the hang of it. :)

Cool game, great graphics. Feels inspired by that Lovecraft story, "The playing of Erich Zhann", or some such.

Great questing game, enjoyed all of the easter eggs. The only thing I dislike about this game is the garbage "jokes". Maybe it's just me, but they're not really funny and feel kind of out of place. 

Otherwise, really enjoyable game, with fun NPCs as always!

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Extraordinarily addictive, be careful!

great music, and great design, and fun concept! I love your execution of this game :)

It would be cool if there was a way to access the initial start screen between runs, so that you can switch out tracks and adjust your sound settings.

This is such a neat way to come up with a game idea! I love playing dixit, and it was very fun to play a video game inspired by it.  The game plays very smoothly, and gameply is very intuitive. 

The only tiny little snag is that wen I first saw the barred sixteenth notes I was confused by whether I was supposed to press once or twice. You could also add dotted notes for even more variation.

Overall very fun and enjoyable game. I look forward to playing your stuff in the future!

This is a great idea, and was super fun to play. I'd love if you considered expanding it into a full game.

This game is amazing. Love the low-fi, relaxing vibe. Great art and great music. One small detail that would make the game a bit nicer: when you buy a bird, give the option to cancel. I accidentally bought a bird with too big a nest size, and I had to restart the whole game.

Fun game. Bit of puzzle logic and math, but not enough to be annoying. Great art, the only tiny critique I have is that When you drag a card, it's a bit distracting to have it all the way off to the side. In addition, while it's nice that there's a predictable pattern to the battles/rewards/upgrades, it gets repetetive very quickly. Perhaps if you added some sort of goal, or a way to ramp up the action?

Overall a pretty good game.

(I don't nab them all) *All the demons just staring at me awkwardly*


But in all seriousness, really fantastic game. Simple, fun mechanic and neat idea. Plus, great animation.

I really enjoyed how you made the character much more personable than they usually are. 

Tiny little thing with the animation; it's a bit too slidy, made it difficult to understand where the character was going to end up, especially since this is a pixelated game, which aren't really meant for that kind of physics. 

Again, that was a really small complaint! Great job overall, great idea

Encountered a glitch where I couldn't move past the first scene.

Your art is really good tho, love the animation style and music! Maybe improve the jump animation a bit.

Wow.... This was amazing. I had the strangest feeling as I was playing it, like I knew exactly where it was going, but it was still fun to discover it along the way ... and then the ending. That was absolutely spectacular. Well done! Do you compose the music yourself?