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Octolotl

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A member registered 13 days ago · View creator page →

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Super cool game. I imagine how much time was spent planning the whole system. Also it looks so polished!

One thing that was difficult even at dreamer difficulty was all the different pieces to keep track of. I kept having to interrupt my flow to reread the info for the forces and stats. It would be helpful if there were visual indicators like a different color or shape for units that could fight vs those that were political assets only. 

Cool take on the theme. Also the shark eating sound effect made me laugh.

It took me a second to figure out.  It would have been nice if you could scale the meter growth based on the direction but I imagine that would have been pretty tough in 3 hours. 

Great job overall :)

This was really fun. I like the attention to detail with the sound effect each time you pass a flag. The difficulty does ramp up very sharply but I still enjoyed it. Great job! 

Thanks for playing and for the feedback :)

I definitely misconfigured some things and wildly overshot the difficulty. I think adjusting the timing with the matadors would also helpa s well. I'll likely publish an update after the voting period if you're interested in playing it again them

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Thank you so much for playing and the compliments on the graphics! 

I'm sorry you couldn't get very far. That definitely shouldn't have happened :( 

This is our first trijam and I've realized I did not budget nearly enough time for playtesting and bug fixing. But I'm taking it all as a learning moment haha.  

Thanks for playing! The idea is to avoid both the obstacles and the pull of the flag by timing the movement carefully but I may have overshot it on the difficulty 😅