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Obsidiman

42
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3
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26
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A member registered Nov 04, 2021 · View creator page →

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Thought provoking, but a little frustrating, since it's kinda hard to click the right spot when the screen shakes like that. Fun little play!

Very tricky! Quite a bit of polish, too! This is a very well put together game, and I can definitely see it going places in the future!

This is really cute! It took me a bit to figure out what I was supposed to do (I didn't see the message on the game page until after I had tried the game) but once I got the hang of it I had a good bit of fun. It's also cool to see a game with an educational twist!

game enjoy me with make at good well!

Cute art and fun gameplay! I also like the detail that the farmers don't start attacking until after you've killed their cows. 

Took me a bit to figure out what I was doing, but this is a pretty fun game! I feel like it could be made a little more challenging though!

I'm gonna give this an ölö out of ölö! Eerm, ahem, sorry, 5 out of 5, for creativity! Super fun concept, and I could see this being a fun party game to play with friends!

Fun play on inventory management! It made me feel so bad to break apart or throw away things tho! I'm sure there must be solutions where you don't have to throw the violin or the boots away, but I wasn't able to find them lol. Overall very fun experience!

Interesting concept, and definitely stressful enough to make me believe I work for an occultish company.

Super fun, TNT made it way way easier tho. Super interesting stuff going on at the bottom of the world, that was a nice little detail!

This game is very fun, BUT my goodness is it stressful! I felt like I was actually working in a kitchen for a bit there. Great work!

Cute little game! Reminds me of classic flash games from the early internet!

Fun & fast-paced! It could do with a bit more challenge though. Maybe larger mazes at some point? I also ran into a bug when I got to floor 31 where everything disappeared and I couldn't move.

Really tricky, I couldn't get past hole 7. Fun concept though, I enjoyed it!

Definitely had a lot of fun with this one! It's really cool to see what the other players have created. Also great to see that the game works with stylus! I wish I could keep paintings even after they stopped "trending" though. It would be cool to build up a whole collection.

Very funny game, I love the chaotic energy our main character has. I also couldn't help but notice I feel way way smaller inside the house than outside in the world lol.

Very similar to my team's second choice when we were brainstorming! Fun and challenging, and the spaceships look super cool!

Super cool to see other entries with similar ideas! This felt a lot like I was playing Celeste, but with more puzzle to it!

Had a lot of fun trying to figure out the best way to fit everything and make sure it all gets cooked enough! Also the artwork being photographs was enjoyable.

Reminds me of those classic "Papa's" games from the flash era. Very stressful, but I think that's what you were going for. A little frustrating to have the "grab drink" and "give drink" buttons be different, and it would be nice to see an indicator of how many of which drinks are ready on the counter without needing to open the menu, like little sprites sitting on the counter. Pretty enjoyable though!

Super cute farming sim, and I will probably come back to play it again sometime. However, there's a bug with the camera (which I think you already know about) which was giving me a headache. I also had a bug (?) where sometimes the things I drop on the floor disappeared. Also sometimes the plots weren't usable after using them once, but they didn't disappear. I hope you make an updated version in the future!

This was really fun! Nice gameplay loop, and really interesting idea. It would be fun to see a larger map and some different challenges using these mechanics.

This game has such cute art, even the enemies! I feel like I finished the game without ever needing to worry about the shrinking light mechanic, or even notice it really, so you could definitely up the challenge quite a bit. I also found some frustration with the controls, since the angle you walk at when going diagonal isn't the same angle as the hallways, so you constantly have to change which direction you're walking to go in a straight line. Other than that, this was a fun little experience!

I don't know if it's just unfinished or if I got a bug, but after a while the notes for everything except the drums disappeared. It was also kinda tricky to use the arrow keys to play the instruments. Maybe it could be changed to a sequential row of keys, like "Z", "X", "C", and "V"? That would make it a lot easier to play. I like the artwork though, very fun look!

Thank you! If you were curious, we actually made the jetpack sound by rolling a mortar (from a mortar and pestle) around on my wooden floor lol. I'm glad you liked it!

Thank you!! Fun fact, the rocket sound effect was made by rolling a mortar (from a mortar and pestle) around on the ground!

This game has the exact same concept AND title as my team's second choice we came up with during brainstorming for the jam! Talk about great minds eh? Very fun little minigames!

Thank you! We left that menu in as a little joke between the devs haha!

The artwork is nice and the gameplay is solid, but I will say the controls feel a little touchy and it makes the game feel harder that it should be

Very difficult, and somewhat frustrating. I bet if I was more persistent I could do it, but alas I cannot beat this in 82 seconds.

This is a really fun  and challenging game, one of the best I've played so far from the jam! Each level managed to stump me, and I still haven't managed to beat them all.  I could see myself coming back to this game in the future. 

This game is really similar in concept to the game that my team and I made! Super cute artwork, and lots of fun!

This feels like I'm playing a flash game in 2008, and I mean that in a good way!

This was pretty fun! It was a little bit confusing to remember the controls for the rotated characters, but overall this is a solid game! Would love to see more levels!

I think the stakes could be made a little higher if you had to purchase new stuff each round. That way you are forced to think about which bullet you're using and how much you're spending on each shot. Some music would also make the experience a lot better overall. Fun concept though!

Very fun to play, but it could use a lot of balancing. Once you unlock the shield, it becomes very hard to die. It's also not super clear exactly how the shield works, or when it's active. I might suggest that the shield should be a time-based thing, like it only lasts for a few seconds. Also, when the dash is active, it seems like a lot less stuff spawns. The music also stopped working after a bit. These things aside, there's a really fun game here, and I think you should continue working on it!

Pretty enjoyable! It would be nice if Renfield could automatically move to repair towers if he doesn't have anything to do, just as a quality of life thing.

Interesting concept! Would love to see some more challenging levels though. I felt like I could sorta ignore the timer up until the last level. I hope you continue to develop this!

I usually don't play dating sims but this was a cute little story! 

Interesting concept! My first suggestion would be to make purchasing abilities done with hotkeys instead of using a menu. Needing to open the menu every few seconds to buy a jump felt like the game was getting in my way. It might even be better to forgo the store entirely, and just let the player jump, sprint etc. but deduct the time cost when they do it. That would make the experience smoother and ultimately more fun. Good luck, and I hope you continue to develop this!