Thought provoking, but a little frustrating, since it's kinda hard to click the right spot when the screen shakes like that. Fun little play!
Obsidiman
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Reminds me of those classic "Papa's" games from the flash era. Very stressful, but I think that's what you were going for. A little frustrating to have the "grab drink" and "give drink" buttons be different, and it would be nice to see an indicator of how many of which drinks are ready on the counter without needing to open the menu, like little sprites sitting on the counter. Pretty enjoyable though!
Super cute farming sim, and I will probably come back to play it again sometime. However, there's a bug with the camera (which I think you already know about) which was giving me a headache. I also had a bug (?) where sometimes the things I drop on the floor disappeared. Also sometimes the plots weren't usable after using them once, but they didn't disappear. I hope you make an updated version in the future!
This game has such cute art, even the enemies! I feel like I finished the game without ever needing to worry about the shrinking light mechanic, or even notice it really, so you could definitely up the challenge quite a bit. I also found some frustration with the controls, since the angle you walk at when going diagonal isn't the same angle as the hallways, so you constantly have to change which direction you're walking to go in a straight line. Other than that, this was a fun little experience!
I don't know if it's just unfinished or if I got a bug, but after a while the notes for everything except the drums disappeared. It was also kinda tricky to use the arrow keys to play the instruments. Maybe it could be changed to a sequential row of keys, like "Z", "X", "C", and "V"? That would make it a lot easier to play. I like the artwork though, very fun look!
Very fun to play, but it could use a lot of balancing. Once you unlock the shield, it becomes very hard to die. It's also not super clear exactly how the shield works, or when it's active. I might suggest that the shield should be a time-based thing, like it only lasts for a few seconds. Also, when the dash is active, it seems like a lot less stuff spawns. The music also stopped working after a bit. These things aside, there's a really fun game here, and I think you should continue working on it!
Interesting concept! My first suggestion would be to make purchasing abilities done with hotkeys instead of using a menu. Needing to open the menu every few seconds to buy a jump felt like the game was getting in my way. It might even be better to forgo the store entirely, and just let the player jump, sprint etc. but deduct the time cost when they do it. That would make the experience smoother and ultimately more fun. Good luck, and I hope you continue to develop this!

