Source only supports single image textures, so I need to bake the materials to a single image file to be able to use it in any Source game/tool
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A member registered May 24, 2024 · View creator page →
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Goat Mom - VRChat Avatar - PC + Quest comments · Posted in Goat Mom - VRChat Avatar - PC + Quest comments
I'm having an issue with recompiling the model in Blender(so I can use it in SFM/GMod), since the eyes use a different UV map than the rest of the model, baking the textures results in the eye texture covering the textures for the rest of the model.
I'm still a bit new to Blender, and none of the tutorials I can find cover this specific issue. I've tried combining the UV maps, but moving vertices to fit the eyes messes up texture mapping.
Is there any way I can bake all the materials into an image texture?
Quick Update on MalOvent Progress (End of May 2024) comments · Posted in Quick Update on MalOvent Progress (End of May 2024) comments
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