I think this game is really developed and I love the storyline. I think you guys made it unique, but all of the aspects (the lore, player and enemy design, attacking, animations, etc.) work well together to make a really cohesive game. Nothing felt out of place here which is really hard to do for the amount of time you guys had for developing something this complex. I haven't beaten it yet, but it's really fun so I'll keep playing at it.
oam114
Creator of
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After seeing the trailer, I had to take a stab at being a part of the 1% of people who could beat this game (I actually had to borrow my roommate's android to play it). I loved the overall aesthetic of the game with the character designs, setting, and music. I think you guys really dove into the vibes and your passion for the project is felt since seeing it in its earlier stages. I think you guys really went far with developing the card system, it's all super cool!
As someone who still plays Subway Surfers for hours on end every once and a while, I absolutely loved this game. I think your storyline is simple but opens the door for never-ending fun. The art and UI were great, but what really stood out to me was the power-ups. I feel like they are a key component of any game like this and they really enhanced the experience. I think this game is well-developed overall and I will keep playing myself!
I think this game is really cute and the levels are really unique from one another. The art for each one is really well made. I love that this game is multiplayer and that you took a well-known character and put it in your own game setting. There are a few bugs, but I think the objective of the game is great.
I love how unique the art is for this game. I think it brings the game's storyline to life really well. I also really like the camera panning that gives the player a sense of direction for each level. Besides needing to give a little more instruction for the player controls, I think this game is great.
I think think the objective of the game is simple, but the beautiful visuals, smooth player movement, and variety of enemies make it really complex. This game is extremely visually appealing with the animations and the character design, including the player. I also like the visual feedback given when you defeat an enemy––it's flashy, but I think it goes with the vibe of the game.
The player movement in the game is really smooth and I love how the sword attack is visualized. I also think the pacing of the game is good and the UI is straightforward enough for the player to get the hang of things pretty easily. I wish the range of attack for the sword was a little bigger to handle the swarms of enemies because they're really difficult to beat. Overall, the game was great and really visually appealing.
I really like the concept of the game and I think the theme was well executed. The inclusion of the three lives was nice, but I feel like I could better use them with a little bit more instruction for each room. I also feel like, for the intensity of the game, the player should be able to move a little faster. But I think once I got the hang of the game, it was really amusing to finish.
I absolutely love the visual aesthetics of this game. I think the UI, assets, and lighting really came together to make this game super cohesive with the storyline. Especially with the time you guys had to create this, I think this game's visuals are top quality. I also really like the boss at the end. The music was really nice as well, but maybe including some sound effects for all the attacking would elevate the sound experience.
I like how the intensity of the game comes from not knowing where the zombies will spawn next. It's simple, but it's difficult to beat nonetheless. I think maybe adding lives or some sort of collectible protection for the player would be nice. I also think darkening the skybox a little would add to the spooky atmosphere, but this is a great game!
I loved the aesthetic you guys went with and how good the visuals are. I think the only thing that would need to be worked on visually is a little sprucing up with the UI. Speaking of the UI, I loved having the objectives and the controls on the screen. I feel like they tend to be overlooked when thinking about what the user wants to see, but they give the user that much more confidence and direction when they play. I really loved playing with this one!
I love the theme and setting of this game. I think all of the visual aspects of it came together to make a complete and cohesive atmosphere, which is really hard to do in the time you guys had! I'm not too good at games like this, so it could just be me, but I think just a tad bit more instruction or direction for the player would benefit the game. Maybe not enough to take away the difficulty, but enough to remove the confusion if that makes sense.





