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Oakfells

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A member registered Jul 17, 2022 · View creator page →

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To clarify: the option will reappear once it's available again.

It should be repeatable as long as he is below a certain Wgt.

This probably isn't the game for you then. It's not about losing being an alternate way to progression or a handout, but rather the mindset of just rolling with whatever happens, and in turn experiencing a diverse mix of outcomes and events in a given playthrough. It's a pretty deliberate and fundamental part of the design that I stand by. Again, I *am* interested in making an actual game - things like this are just as important to me as the kink themes.

As for player level, progression already happens through acquiring new cards and deckbuilding - in a way it's a more subdued and organic version of a levelling system. One thing I will note about opponents with starting fitness: it's not a special benefit opponents have - often it actually compensates for an advantage on the player's side: a larger Wgt range. That being said, there *are* plans to let the player gain starting fitness of their own.

Aside from Russell, there is one more event that raises max Wgt - funnily enough, it's tied to one of the losing branches.

I'm not quite sure where you are based on your comment, but you might have to get another haircut and/or get a haircut with high Wgt.

There is already a rough walkthrough/guide available on the Patreon, though there aren't any plans to make it public for now.

The difficulty is definitely something that is constantly being fine-tuned, so it's possible some of the fights will get tweaked in the future. Admittedly, a lot of the key opponents tend to have pretty strong unique cards as a way to compensate for the CPU not being good enough to make more interesting plays.

Though, to make it clear: it is a very deliberate choice to have fights - especially notable ones like Bucky - feel like they could go either way. Because the game keeps on going even if you lose, the difficulty is designed in a way where you're not expected to win every fight - the losses can be more narratively interesting, and in some cases even give rewards different from the winning branch.

Based on the remark about "invalidating your win with Bucky", it sounds like part of what's causing your frustration is the expectation that you should be winning every fight, and that losing is bad - which is fair if that's what you're looking for in a game, but it isn't really what this one's trying to do.

I am genuinely interested in playing around with the medium and making a proper game - if all I wanted to do was be horny, there are many other much easier ways to do that that don't involve the amount of workload that game development requires.

There are a few specific story events in the game that increase it, but there aren't too many of them yet currently.

That's right, none of the storylines in the game are fully complete yet. You can check which storylines you've seen in full so far using the Journal. The latest entry of each respective character should have a notice at the end along the lines of "You've seen everything there is in this version".

And yes, this is currently the newest version of the game (but if you're playing the web browser version, that one only features part of the game and there is more in the full downloadable versions)

There's likely going to be some kind of difficulty modes at some point, but they're not exactly a priority right now, so it might be a while before they're in the game!

I mostly try to keep the body types as varied as possible when designing new characters, and for now I'm quite happy with the balance! It's more so the fact that past a certain point, even beer bellies start to lose shape, and while I get that a lot of people would quite like to see a more exaggerated and rounded shape, I personally prefer to lean a bit more into realism while drawing people. Considering how many people are asking though, there might a character or two like that at some point!

As for more body types for the player character, it is by far the most requested feature for the game, but unfortunately it's not very likely to happen because it would increase the workload for additional sprites, such as clothes, by an exponential amount.

Hi, was this possibly with Cedric as a gym buddy?

Usually that means the next main story event will happen on its own in a few days. Or in some rare cases, the next event triggers during some other activity, so you should find it as long as you keep exploring.

Definitely looking into doing some bad ending stuff in the future!

Look forward to the upcoming update ;)

Thanks for the report!

Development's still going! The next version already came out on Patreon 2 months ago, but it'll take a bit more time before the public version is updated, as it'll be merged with an upcoming update that introduces some large changes.

Battles and crafting are currently the main methods of obtaining new cards. In case of crafting, new card recipes are unlocked as you progress through the game and fight more opponents!

The game does indeed start on 3/1 (it's the date, not the amount of days since the start of the game)

Your current save files will be just fine if you choose to play past the date limit. The option's just there so you can explore the rest of the game without breaking events that are going to be added to future dates.

Money shows up at your house at the beginning of every month!

Crafting is done by visiting the pub repeatedly!

You can check the journal entries to see whether you've reached the end of a respective storyline.
The ones where you've seen everything will say something along the lines of "(This is the end of the current storyline.)"

You can still play past the time limit to experience all the new things! You just won't be able to save your progress.

Yes, it is.

A potential Spanish translation is underway, though it will probably be a while before it's ready!

An Event marker should appear on the map a week or two after you finish the pub MQ.

Currently, you'll have to re-download the entire executable to update.

It is possible with a few highly specific decks/strategies and a whole lot of luck.

That being said, he basically put there to lead to the eventual scripted loss, so managing to defeat him is more like an easter egg of sorts with a few extra tidbits here and there.

The next update will be on Patreon in about a week, meaning it will likely be out publicly sometime next month.
As for a discord: there isn't one currently, though there may be something like that in the future.

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Unfortunately, there is currently no way to play the game on iOS. This is due to the closed-off nature of iPhones, requiring all apps to be distributed through the App Store, which does not allow adult content, meaning it is very unlikely the game will be available for iPhones anytime soon.

The web version is no longer updated (hence the title "Web Demo Version"). You can transfer your save file by using the [Data Management] button at the top left in the Title Screen.

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The android version is up to date. Could your phone perhaps not be updating the app properly? You have to launch the .apk to let it install the update.

Once that's done, you can check the current version on the title screen under the logo.

Day, evening and night.
Midway through, there also starts being another condition that, if it isn't fulfilled, you won't be able to progress with the dialogue sort of insinuating why.

(Spoilers)

Note: some of these only become available/continue once you progress enough through the main story.

  • Beau is the barber, you'll likely have to call him on the phone to continue.
  • Ted and Darwin are the fishermen you meet when fishing, Ted is available during weekends and Darwin becomes available later during other days.
  • Ricky's in the hospital.
  • Akello is a ranger you run into in the forest when you're attacked by Tom while he's working.
  • Arnold's appears at night only during weekends and Wednesdays.

Regarding Vernon: the deck I beat him with during testing contained all cards obtained in the intro except for Mutual Gaining and Raid the Pantry (don't forget to equip Keep Pumping after beating Tom). If you beat Tom as efficiently as possible, that is to say end up at least anywhere below 30 Wgt (not necessarily using the same deck as for Vernon), and have a lot of luck against Vernon, you'll eventually get it. That said, he isn't meant to be beaten, and as such, I don't plan on locking any significant events behind achieving that. The dialogue already has some variance at several places though, including one of the new storylines added in 0.4

For now, there aren't any plans to add other methods of gaining Odious Zest.

The energy drink material drop was bugged in the initial release of 0.4.0. There's already an updated build on Patreon that fixes it, which should also restore the item in saves where you've already beaten him.

That would definitely be neat! But it would take a lot of work and there's already quite a lot of workload as it is, so perhaps in the distant future.

Could you send me the save file where this happens? Using [Data Management] in the Title Screen and Export Save File. You can send it to my e-mail at oakfells@gmail.com

There's some crudely written notes available on Patreon, but I wouldn't quite call them walkthroughs.

If you use it when your deck has 0 cards, it will inflict an extra 1 Wgt.

That's a bug that snuck through while I was working on other stuff! I've just released a quick update which should fix this.

I currently have someone working on a Polish translation, as well as an offer from someone willing to do German, but no one for Chinese so far. It's all unpaid volunteer work though, so it's being done by people who like the game and just want to contribute, which I'm very grateful for. There is already quite a lot of text in the game after all, and only more to come from here on out, so it's a massive undertaking.

That part's just referring to the crafting. I was worried some might miss it by dismissing going to the pub.

Increasing max. weight is not high on the priority list right now, but it will probably happen at some point!