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O66

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A member registered Sep 14, 2017 · View creator page →

Creator of

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awesome, wishing you all the best luck with any future work, the idea has a lot of potential!

Good luck bug squashing, and if you have time to check out our game we'd appreciate it. Thank you!

niiice, good luck with the future work! I'm sure you'll smash it :)

very cool game, and very ambitious for 4 days of work! I think having so much choice right at the start can be a bit overwhelming, especially since until you've played the game a bit you don't know what's worth investing in, but I really like the subversion that you have to try to avoid picking up XP to keep your powers active if you want to stay alive. Turns the pickups into environmental hazards (and the magnet pickups into a terrifying experience). Congrats on the submission, this is awesome!

music and SFX were great, and the core mechanic is a lot of fun, though I feel like I used multiplication waaay more than the other two; it just seemed to be better for most situations. I did enjoy the Numbosses that could only be hurt by specific equations, so maybe integrating more of that would add a little more variety. Either way, the game was a lot of fun and felt very well polished. Congrats on your submission!

very creative and fun puzzle game. I did find it a little frustrating how blocks couldn't be re-paired after being paired for the first time, but luckily the levels are short and quick to retry, so it never became a problem. Impressed by the variety of puzzles you managed to get made in only 4 days, congrats on the submission!

you had me at "Time Lich" but I'm glad I played the entire game to make sure it was as cool as it sounded! I did encounter a bug where, after completing the Holy Sword puzzle, using the well again warps you into a chamber you can't escape from, so I had to restart the loop and repeat it, but other than that this game was a blast, loads of fun to play and learn. Congrats to the whole team :)

superbly polished, and a really cool core concept. Loved planning every move 1+ rounds ahead, and the modifiers stack up really fast to help you keep pace with the scores. Not sure if it was a bug, but I burned out when there were still 21 turns remaining in one of the Boss rounds? Possibly I missed some mechanic, but I suppose it's fitting I lost to a countdown I didn't spot in this jam. Overall you should be super proud of what you managed to get done in 4 days, it's really amazing. Congratulations on your submission :)

very fun concept implemented in a clear and playable way. I found a minor bug where, after losing and restarting, the movement controls worked but the time controls didn't, so I had to reload the page, but other than that it worked very well. Would love to see this built out and expanded, I think there's a lot of scope here to try more age categories and abilities. Congrats on the submission!

the ambience, audio, and visual style are all on point, and the level design manages to feel very trippy and confusing without actually making it impossible to find what you're looking for. I would've liked a few more things to interact with but that might have taken away from the whole "backrooms" feeling. Awesome work, congrats to the whole team on your submission :)

love the way the different natural disasters stack up over time to create nearly unwinnable situations. I was most intrigued by the mystery of the 1 red NPC running around, but after they got struck by lightning I figured they probably weren't that important. Good fun time, congrats on the submission! :)

had a great time with this one, the ranged abilities felt a bit underpowered, and I mostly just relied on the pulse and the shield, but juggling all the powers while moving around the arena was a lot of fun. Would love to see this concept polished up and explored more in future, but either way congrats on the submission, you made something really cool (also, maybe make the credits text a bit bigger next time? the names were so small I could barely read them :D )

great atmosphere, and all the art you managed to get done in 4 days is excellent, it hangs together really well and looks very polished and professional. Congrats on the submission, it's very impressive :)

definitely more manageable for me than minesweeper. It is quite frustrating turning up a cursed body on your first click but it's not really avoidable. I also really enjoyed the goofy little sound effects, and the Miner character is a really interesting way to uncover the map without bumping into cursed bodies. Congrats on the submission, it's very neat :)

made it to wave 8, very polished for a 4 day jam, but definitely ramps up in difficulty. It also felt like I was still getting headshots but they weren't killing the zombies the further on I went, that might've been them just having more health. Either way, excellent submission, congrats :)

Really neat, simple but fun, and I love the missile SFX. I kept expecting the missile to hit me on the way up, but once I stopped worrying about that it got a lot easier. Congrats on the submission!

had a real "blast" with this game (never heard that one before I'm sure). There was lots to take in and the tutorials text was quite lengthy, but between that and just messing around in-game I was able to figure out everything apart from the "calibration" part. Unless I was missing something obvious it felt completely random. Either way this game is awesome, really impressive what you managed to put together in 4 days. Congrats on the submission!

beautiful artwork, character was quite hard to control until I realised you can stop yourself moving by running into obstacles. It took me several tries to figure out why I kept losing; didn't initially see the counters on the Snake & Eagle and the fact that you immediately go to the game over screen before the vision cones even appear left me a bit confused. Congrats on the submission!

Thanks for playing, glad you had fun with it (in spite of the blackjack!). We did consider building a completely unique card game from the ground up with the same gambling mechanic but figured that'd be a bit too ambitious for 4 days of work. Perhaps if we all have time to return to it in future we can build it out a bit more, there were lots of ideas that didn't make it in

that's incredible! The furthest I've ever made it was 20 years, you might be the reigning champion :D Thanks so much for playing, glad you liked it!

Cool concept, lovely art and the music fits the scene very well, but yeah, unfortunately couldn't make it past the first puzzle since the game doesn't recognise either caps lock or shift when typing capital letters. Congratulations on the submission regardless, would love to revisit this after that bug is fixed

struggled a lot with the knockback when hitting enemies, and there's no recovery window after taking damage so those three lives can disappear very quickly. But everything else that's here (or at least everything I was able to see with my limited skills) is super polished, responsive, and clean. Congrats on the submission!

very soothing experience, very therapeutic, definitely hits on the idea of counting sheep to fall asleep, which is also a very novel take on the theme. Not the most complicated game, but I like how the mechanics inform the metaphor, and most importantly I enjoyed playing it. Congrats on the submission :)

it's very intuitive to play and feels very satisfying. I wish the charge beam was on a different key though, I accidentally opened my windows search bar trying to press it under the WASD. Probably a skill issue. Awesome game, lots of fun, congrats on the submission :)

the core concept was fun, but I think the order of execution for some of the minigames could've been a bit clearer. The first time I played I was able to grab one of the green things straight away, but the second time I played it kept telling me to restore power first, but after restoring power at both of the computers at the top of the screen I still couldn't use the green things.  It's possible it was a bug, or that I just wasn't understanding stuff, but overall I like the idea of being a robot that has to put itself back together while racing against the clock. Congrats on the submission, it's a cool game :)

Definitely keep at it, you have a cool style and you managed to make something very polished. Also, thanks for checking out our game! Me and my partner did all the art together while our friend did all the coding, I'll pass on your compliments :)

it's very short, but what's here is well polished and very snazzy. I like the simple narrative without words, the music fits well, the art style is cool and cohesive. I did notice that you don't actually need to pick up the sponge to clean the plates, you can just click on them to clean them, but maybe that's an intentional speedrunning technique ;) Congrats on the submission, this is a very strong start

the style and aesthetic is brilliant, and cat memes are always appreciated. The game felt fun and fast-paced, though i think the character might need to be a bit more responsive if they're going to move this quickly. Could just be a me problem tho. Overall this is phenomenal for only 4 days of work, you should be super proud. Congrats!

very sleek polished little game, i loved the modifiers and how they stacked up over time, and the variety between them was very creative. Congrats on the submission :)

thanks for playing, we had a lot of fun designing and making the art so I'm glad you liked it!

Loved the idea, took me a minute to figure out the controls and the collision detection on the environment was a little bit clunky, which when you're on a short timer is quite stressful, but I suppose that's part of the point. Overall I loved this, a masterclass in telling a short, fun, and wholesome story. Congrats on the submission!

very fun idea, plane physics were on point. Nearly crashed because I nose-dived almost the entire way down, but that's one way to land a plane I suppose :D Congrats on the submission!

thanks for playing, and for leaving feedback. We did have more of a tutorial written up but didn't have time to integrate it all. If we carry on with the project we'll definitely work a bit more on the onboarding experience!

thanks so much for playing! i'm sure it's possible to win, but the furthest i've personally managed to get is 20 years :') Glad you liked the narrative too, since we didn't have time to build out much of a story we thought we should focus on the metaphorical angle.

hehe, glad you enjoyed our game, and thanks for leaving feedback! There's a lot we didn't have time to polish, so it's always good to know what we can improve on :)

thanks for playing, and thanks for the feedback. Yeah, we wanted to add more deterministic and skill-based stuff like card combos (some of which would've required trick cards), but we ended up scoping them out to make sure we had something that felt finished on time. If we pick the project back up we'll try to improve that :)

very overwhelming, very chaotic, very funny though. Congrats on the submission, had fun playing it even if I couldn't concentrate on the play itself :D

Awesome twist on the familiar game, i made it as far as "Eye of the Needle" but couldn't get past that. Turning felt a tiny bit unresponsive but that's the only real complaint I had, otherwise this was excellent and loads of fun. Congrats on the jam submission, you should be super proud of it! :)

cool system with a lot of scope to develop into something even bigger. Fusing the spells is a neat concept, but I'm not sure if it's worth sacrificing the multiple shots, maybe I just didn't get far enough with it. Overall this was a blast to play, congrats on the submission, it's great :)

love the overall aesthetic of the game, think you picked good audio + visuals to sell the theme. I found it quite frustrating to predict where enemies were going to end up, and the limited range + directionality made the gameplay feel a bit slow, but I think with some more variety in moves and weapons this could really shine. Congrats on the submission!