thanks! i was able to get there.
o0omo0o
Creator of
Recent community posts
- very creative, love the twist on "cut-the-rope" style games but you are allowed to find your own solution to it.
- the physics engine + sound design are satisfying to interact with. it's fun to just spam click metal boxes and watch them fly :)
- some of the hanging ropes are difficult to click on, the textures are deceptive and don't match the actual rope hitbox
- the explosive boxes could be marked in a different way, I discovered them by randomly spam clicking on boxes
- the game is bugged, I can't get to chapter 1. When I press "continue" at the end of chapter 0 it sends me back to the main menu :(
- you can select the chapter by pressing right/left on the 'play' screen
- the velocity on movement feels a bit janky/inconsistent. it seems like jumping straight up gives more distance than jumping diagonally. the "gravity" of jumping also feels a bit heavy, it might be from other games but I feel like I should be getting more airtime.
- gave up in the middle of chapter 1, the movement was difficult to work with and spike hitboxes are very unforgiving. It felt like my wall bounce sometimes had 2x the amount of horizontal distance, but i wasn't able to recreate it consistently. Most noticeable on screen 3(?) where you need to wall bounce in the middle of the screen.
- on screen 4(?), the momentum preservation on the slime bounce makes it difficult to use. it seems like you need to use the slime to trampoline vertically, but there's no way to get to it without dashing - and dashing into it sends you into the wall of spikes to the right.
- polish on the UI is very nice! the sprites, art, menu all look and feel great. I love the way text pops up on the screen :) voice acting was a surprising touch.
