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nzcoward

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A member registered May 09, 2018 · View creator page →

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Even though I removed them for David, man, they kept freaking me out when I was testing. No matter how often I played it through... So it was partly for my sake too ;)

I'll look up add them back in for sure. Menu option sounds like a go. The plan was to have more than just one door open, but level building is definitely not my strong suit - it was just taking too long.

Not sure it would have the quality for VR. I also struggled to get spatial audio working well in unity. But certainly will consider it!

As for input options - definitely. 

Thanks for giving it a go! Once I'm setup, I'll give yours a go also.

Thanks for giving it a go!

Thanks for playing! I love the reaction to the first flash - a mechanic that sadly had to get stripped from the game.

Yeah, after some playing, if I zoom out further and increase the objects' scale, it seems to be a better experience. I see how resolution and scale seem to work together now. 

(1 edit)

Hi!

The resolution in these in-editor videos seems to be incredibly high in comparison so what I am seeing. Just bought it from itch earlier today, so verison 0.513.

Any tips to get the resolution of the model better, pre-freeze? When I create a mesh, it's a very high-poly mesh, but I'd love to see a decent representation while they're still defrosted.

I've played with the container settings (e.g. clayxel resolution, size, etc.) and none seem to get it remotely close to what I've seen. Do I need to be tweaking code for this? Or is it just the camera position making magic?

If it helps, there are 2 bugs I experience that matybe related - I can not add a custom material (although property is exposed) and every now and again all of the objects will disappear and tweaking the container resolution  resolves that.

Cheers!