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Nyxx

5
Posts
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A member registered Aug 11, 2023 · View creator page →

Creator of

Recent community posts

Enjoyed:

- Concept  is fun, and I like the little mimic ghost sprites fading out!

- UI is nice as well

- Audio is fun, reminds me of a pixel arcade shooter

Could improve:

- Game is unfortunately unplayable for me, as shooting an object, regardless if it's a mimic, ends the game

- If you want more than one object type, having multiple banners in the top right would help!

Cool game though, thanks for sharing. 

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Enjoyed:

- ARIGATO!

- Illusion of the triangle

- Figuring out how the belt and chest colors worked

- Variety of guests, incrementally more complicated

- Speed options!

- I adore the main menu chopstick cursor! Super fun. 

Could Improve:

- Visible timer to see how long guests have before leaving (ie. black bar - color shift is cool, but could present accessibility issues if people are colorblind or just not very observant)

- Idea of total goal for number of guests served (if applicable, or is it just beat your own high score?)

Ideas (optional):

- Make it so clicking on a chest isn't the only way to close it, but you can also click elsewhere on the screen

(1 edit)

Enjoyed:

- Art style, very simple but easy to understand visuallly

- Randomized order for the rooms

Could Improve:

- Very easy to get lost (I am admittedly not great with mazes, to be fair)

- Sometimes the wizard goes off the map entirely-is this intentional?

- The puzzle with the two moving boxes that requires the bomb to be timed just right gets the bombs stuck in the walls. Unsure if this was intentional, but thought I'd mention!

- Wasn't able to finish it, but looked very cool! (Unfortunately I'm too directionally challenged, but for maze fans this looks to be fun!)

Ideas (optional, just some things that might be cool!):

- Maybe hints that can be collected in some rooms to help players?

- Some music might be neat!

Thank you so much! ;v;

Enjoyed:

- I really liked the time sound effects

- The heavy shadows added a nice air of  mystery to everything, making you wary

- I'm not a big horror fan, so this could just be me, but the intro scene was terrifying-lots of shadows and loud noises

- I liked the implementation of the object and theme! It ties nice for a very short story

Could Improve:

- I'd like to be able to look around in the walking section

- More choices could be nice, give the illusion of control over the character and your safety 

- Ability to walk backwards, or look behind yourself would add a sense of fear

Ideas (optional, just some things that might be cool!):

- Perhaps if walking backwards doesn't work well implementation wise because of the sound ques, you could have the character automatically walking, with the player able to speed up the walking speed/look around? Would emphasize the fear aspect, possibly.