Viability:
- This is a full experience with a defined beginning and end, yippee!!
Presentation:
- The controls are presented clearly. I don't mind that they're literally pasted in front of you at all, I just like that they're part of the game. The rules, or the win condition, are also presented well. They're told to you by a character in an in-game context. It's not just information for the player, but the character you're playing as.
- The "Options" and "Quit" buttons on the start screen seem a bit pointless though, because there are no settings or somewhere to "quit" to. I feel like if there are no plans to add anything, you should just not have them.
Theme:
- The visuals and sounds work together really well. I like how most elements of the game have sounds, from a background track to NPC speaking voices, and the implementation of a jump scare. However, the collecting of a coin doesn't have a sound, and I think that's pretty important when it's directly tied to the main goal of the game (and also when everything else has sound).
- Even if there are no stakes, I enjoyed/was curious throughout the experience for the aesthetics. The visual style is really awesome, the pixel art is beautiful, fun, and just super cool.
- Your game page is also fully customized, that's super great.
Engagement:
- I think this game is engaging, the designs of the NPCs are all really interesting, and I enjoy how they're all different (different creatures, or just some guys). I was always interested in who I would meet next.
- I do wish that maybe there was more to the gameplay than running into the coins. Maybe a little bit of platforming? Or like a button/lever puzzle or something, it can be super basic. The atmosphere you've created is already very curious and foreboding, so making the player the responsibility of noticing something in their limited view would give them more to do, make it more engaging, and make the environment more immersive.
- You technically don't need to talk to any of the NPCs and can just walk into the coins to collect them, which can be disengaging. If there's a way to make the player need to talk to the NPCs to make the coin appear, and also maybe make a correct choice in dialogue (but I know that's pretty extra), I think that would be beneficial by making the player need to engage with them.



