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Nyerelia

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A member registered Feb 17, 2020

Recent community posts

Hi! I noticed a couple erratas:

On Page 9 under the Combat rules it says that "players should roll with Murder". I believe it should probably be Trample since Murder does not appear as neither a skill or a domain.

On Page 11 for the Smuggler background it says to gain Crime. I think it means the domain Malandreo.

I was preparing for a first game and noticed those, I'll update if I notice more

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This was brutal. I got the physical version through the Beyond Corny Gron kickstarter and before checking the big book I decided to give it a go to the solo booklet. I was pretty lucky on the beginning, 5 locations with a merchant, 2 riddlers (one I got the good result, the other didn't) and just a Scanty enemy. Thought this was going pretty good and seemed kind of easy, even. Then a bear killed me, even though I cheated and redid the fight because I had forgotten that I had some scrolls.

No notes, really solid quick and easy little game

PD: Just doind a second run and realized that you can also run away. Oh well

TLDR: bought it as part of some bundle, was pleasantly surprised with it. It works great for solo-playing, even if you are beginner as I am

I recently started playing solo games and just finished a little Nexalis two-shot. I was very pleasantly surprised with the game!

The system, which on first glance seems very simple and straight-forward, gives you the freedom to attempt the exact same action using whatever skill you think best fits, depending on how you are approaching it.

Relics (magic items) and talents (feats) follow a similar principle, where they say e.g "+2 to jumping" but there is no "jump" action per se, is up to you to interpret when that is applicable.

The tables and oracles are also great. At first I was afraid some of them (mostly the ones related to the Challenges, Contests and Combat) were too specific, and that might still come up if you play A LOT of the game and start getting repeated results, but for the most part they were really suggestive and helped me to keep things moving. Got stuck on what to do next? Roll a Hindrance/Curiosity/Opportunity and some Details about it, or Frame the Scene once more and you have a whole new angle to tackle the situation.

I bought Nexalis as part of some charity bundle, but this is definitively a game I see myself returning to. I also want to find the right group to play this in a group; I'm leaning towards using it in sessions I do with children at my local game store, also using the tables to generate everything on the go and fighting against my over-prep self

Hi! I'm trying the game for the first time and I have a question about the map. I don't know if I'm missing anything but I can't see its purpose. Also do you replace the cards in the map? For example you are in 7 and have a 4 below, and then draw a 3. Do you place the 3 on top of the 4/discard the 4?

I'm really enjoying the game otherwise, I love the concept of a little apprentice traversing an infinite and magical library