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nycgio

6
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1
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A member registered Nov 27, 2017

Creator of

Recent community posts

This shows off the map editor, it saves the map to server and reloads in realtime, when creating static objects (walls/buildings) you need to regenerate mesh so zombies know where to walk. Save -> play


This is a video of 1000 zombie stress test on the server, (i am on god mode) so zombies wont kill me. All collisions are server side, the client does no collision detection.

thanks for testing!

Thanks for testing! that sound is when a player entity gets hit with a bullet, since the zombie is a player type as well it plays that sound. I will add gun sounds soon!, What issue were you facing with widescreen?

got a domain, some feedback would be appreciated https://zombiewar.io/

(1 edit)

Multiplayer Zombie Survival 

https://zombiewar.io/

im building  zombie survival online game, im still building the core classes, later on i will be brushing and making game modes. I would like if you guys can play it, and test to stress test the network. i was able to play with 1000 zombies no issue but would like to see other networks join.

  Core Gameplay:

  - Wave-Based Survival System - Progressive difficulty with escalating zombie hordes (10 zombies → exponential scaling). 30-second breaks between waves

  - Real-Time Combat - Hitscan shooting with recoil, knockback, and damage feedback. Full weapon inventory system (10 slots) with reload mechanics

  - Zombie AI - Multi-threaded pathfinding using worker pools. Zombies use line-of-sight detection, NavMesh pathfinding, and wandering behaviors

  Progression & Social:

  - Live Leaderboard - Track kills, deaths, and damage dealt across all players

  - In-Game Chat - messaging system 

  - Custom Maps - Configurable spawn points, static obstacles, and world boundaries