This shows off the map editor, it saves the map to server and reloads in realtime, when creating static objects (walls/buildings) you need to regenerate mesh so zombies know where to walk. Save -> play
nycgio
Creator of
Recent community posts
Multiplayer Zombie Survival
im building zombie survival online game, im still building the core classes, later on i will be brushing and making game modes. I would like if you guys can play it, and test to stress test the network. i was able to play with 1000 zombies no issue but would like to see other networks join.
Core Gameplay:
- Wave-Based Survival System - Progressive difficulty with escalating zombie hordes (10 zombies → exponential scaling). 30-second breaks between waves
- Real-Time Combat - Hitscan shooting with recoil, knockback, and damage feedback. Full weapon inventory system (10 slots) with reload mechanics
- Zombie AI - Multi-threaded pathfinding using worker pools. Zombies use line-of-sight detection, NavMesh pathfinding, and wandering behaviors
Progression & Social:
- Live Leaderboard - Track kills, deaths, and damage dealt across all players
- In-Game Chat - messaging system
- Custom Maps - Configurable spawn points, static obstacles, and world boundaries
