thanks for feedback! made updates so its easier to understand goals :]
made some ui improvements as well
nycgio
Creator of
Recent community posts
I am an experienced game dev here is a example of a puzzle game
https://nycgio.itch.io/orbit-bloom
I've been building a puzzle game and it's at the point where I can't tell what's actually working anymore, so I'd rather hear it from people who haven't been staring at it for weeks.
https://nycgio.itch.io/orbit-bloom
Multiplayer Zombie Survival
im building zombie survival online game, im still building the core classes, later on i will be brushing and making game modes. I would like if you guys can play it, and test to stress test the network. i was able to play with 1000 zombies no issue but would like to see other networks join.
Core Gameplay:
- Wave-Based Survival System - Progressive difficulty with escalating zombie hordes (10 zombies → exponential scaling). 30-second breaks between waves
- Real-Time Combat - Hitscan shooting with recoil, knockback, and damage feedback. Full weapon inventory system (10 slots) with reload mechanics
- Zombie AI - Multi-threaded pathfinding using worker pools. Zombies use line-of-sight detection, NavMesh pathfinding, and wandering behaviors
Progression & Social:
- Live Leaderboard - Track kills, deaths, and damage dealt across all players
- In-Game Chat - messaging system
- Custom Maps - Configurable spawn points, static obstacles, and world boundaries
