Thanks for playing!
Yeah the spikes/player hitbox are a bit rough, i'll get them fixed post jam
Nyarara
Creator of
Recent community posts
I like that it had an entire plotline, very nice!
ironically I also managed to find the trigger near the end completely by accident on the first loop so was funny to see him react to the same thing twice, and was just as shocked both times lmao
As for feedback
I found the way the dialogue interrupts your movement constantly to be somewhat annyoing though it managed to be acceptable enough most of the time when there wasn't much dialogue
The main menu selection could also be a bit clearer so you know what you're selecting more consistently
as of right now I can't really think of anything else that particularly stood out to me as being that noteworthy other than some minor visual things maybe such as the teleporter laser beam just being cut off, the subtle slide when teleporting as well as awkwardly cut off tiles
Nice game, I like the overall polish!
The main thing I felt need improvement is the text typing for the dialogue, it would feel considerably better if the text wrapping is already correct ahead of time (meaning the text doesn't move but just gets added progressively), it could also probably be a bit faster
the above should resolve the text moving as well, but the text moving when it's typed out is also a bit rough
Interesting game!
I very much enjoy the idea of the gameplay though I think it could benefit from some extra mechanics long term such as having/being able to put up obstacles to control the flow of the enemies a bit more to make it easier to hit them!
UI Information
It can however be fairly hard to tell whats going on at times (using T to open the vehicle details helps a lot with this)
It can also be hard to keep track of when you can press M to progress as the zombies still keep spawning making it hard to look sometimes
Explosives & Key bindings:
It also took me a good while to figure out how to use the explosives, which I promptly noticed were very hard to aim
this is in part due to how it also (sometimes?) alternates which arm it's shot from
( I think listing the keybindings for shooting on the game page would help with this! )
Menus:
In the menus i've noticed that if you hold a button it seems to get repeated
This is good when you want to adjust the volume/buy a bunch of items but problematic when you want to do things like start a mission as it's very easy to just accidentally trigger things in the sub menu if you hold the key too long
Turning:
This has been brought up before but the turn mechanics sometimes get stuck and feels a bit slow/hard to aim with at times and I think the game would be a lot more fun it this was a bit easier



