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Nyarara

5
Posts
3
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A member registered Nov 13, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Yeah the spikes/player hitbox are a bit rough, i'll get them fixed post jam

(1 edit)

Just to verify, what happens at the end?

(1 edit)

I like that it had an entire plotline, very nice!

ironically I also managed to find the trigger near the end completely by accident on the first loop so was funny to see him react to the same thing twice, and was just as shocked both times lmao


As for feedback

I found the way the dialogue interrupts your movement constantly to be somewhat annyoing though it managed to be acceptable enough most of the time when there wasn't much dialogue

The main menu selection could also be a bit clearer so you know what you're selecting more consistently

as of right now I can't really think of anything else that particularly stood out to me as being that noteworthy other than some minor visual things maybe such as the teleporter laser beam just being cut off, the subtle slide when teleporting as well as awkwardly cut off tiles

Nice game, I like the overall polish!

The main thing I felt need improvement is the text typing for the dialogue, it would feel considerably better if the text wrapping is already correct ahead of time (meaning the text doesn't move but just gets added progressively), it could also probably be a bit faster

the above should resolve the text moving as well, but the text moving when it's typed out is also a bit rough 

Interesting game!

I very much enjoy the idea of the gameplay though I think it could  benefit from some extra mechanics long term such as having/being  able to put up obstacles to control the flow of the enemies a bit more to make it easier to hit them!


UI Information
It can however be fairly hard to tell whats going on at times (using T to open the vehicle details helps a lot with this)

It can also be hard to keep track of when you can press M to progress as the zombies still keep spawning making it hard to look sometimes


Explosives & Key bindings:
It also took me a good while to figure out how to use the explosives, which I promptly noticed were very hard to aim
this is in part due to how it also  (sometimes?) alternates which arm it's shot from

( I think listing the keybindings for shooting on the game page would help with this! )


Menus:
In the menus i've noticed that if you hold a button it seems to get repeated

This is good when you want to adjust the volume/buy a bunch of items but problematic when you want to do things like start a  mission as it's very easy to just accidentally trigger things in the sub menu if you hold the key too long


Turning:
This has been brought up before but the turn mechanics sometimes get stuck and feels a bit slow/hard to aim with at times and I think the game would be a lot more fun it this was a bit easier