I got to play the game, this is so epic
I would like to not be upside down every time I enter the field, but pressing space bar to reset helps! I lost once, and won once, pretty cool :)
Very cool start, I ran into some bugs that kept me from progressing, but I liked the slime designs and the attack concepts. I think some visual indicators like health bars and a marker when a battle behind a door has already been completed would help the player better understand what's happening. Great work :)
A neat little game, and congrats on your first jam! I find it a little silly that the characters were named color and "girl", I think you could get the same effect by naming them after synonyms for their colors, like Peacock, Mustard, Plum etc of the Clue board game. The sun tarot card made me giggle. Overall, great work :)
I'm not really sure what's happening, but as I try to click around, the highlight on each object seems to be delayed, and my clicks only seem to register sometimes. On first load, I didn't know if I had actually clicked to start or not, so I clicked it twice and it caused the loading screens to jump around in percentages, I wasn't sure if it was intentional. I'm unsure why the loading screens take so long, as I believe they're just for visual effect? The game looks cool, I'd love to get to play it.
Interesting concept! The light was so small though, it made me feel like the game didn't want to be played. I misinterpreted the description at first, and thought that I would be finding lanterns to make the light bigger, and find things further away more easily, which I think could be interesting. Great work :)
Nice little game, I really liked the change in saturation, it felt really nice to see everything get bright and see that the goop coming out of the enemy was actually a rainbow. I was confused at first by the lack of projectiles from the attack, it made me assume it was a melee attack, until I killed an enemy across the room. I couldn't quite tell what the enemies were. Overall, great work :)
Made it to 152, simple concept but so fun!
It took a little bit for the ammo switching thing to click for me, but once it did the score switching color made sense, I think it was super clever to use that instead of adding more UI. I did get a little tired of the same gun noise during my long run, having a few different sounds to pull from would be nice, and bonus points if the different ammo types sounded different. Great work :)
This is sick (/pos) and the interpretation of the Black and White theme is so clever! I was a days in before I was like, "man, I can only choose guilty or innocent, but the situations are so morally grey! ... oh" so call me slow but I got there eventually. The day change animation fills me with joy. I just want to do good for my wife.
I did run into a bug where I had two "quests" at the end of the day that required lamp oil, and no matter how many lamp oil I bought, it only seemed to be counting for the first quest, not the one lower in the quest list. Then after proceeding, the dialogue at home seemed to imply that I didn't get lamp oil for either quest. Maybe I misread it though, but something to look into!
If you come back to it, I think that what I was most itching for was being able to further investigate the evidence myself, instead of being told how to interpret it. Like, at least having to click on it to see if the dates on the receipt matched the testimony, kind of thing. Already an excellent little jam though. Great work :)
Hello! My collaborator and I are having issues using Honk while playing games like Eternal Return, in which we use Ctrl+Q/W/E/R to level up abilities. Ctrl+E seems to be a feature that shifts different layers for whatever reason, so eventually the eyes will be floating up in space above the head, and the head will have been shifted down too. User mcollings also mentioned something in the bug submission that I can see being an issue for me, where Ctrl+Z was interacting with their art programs and OBS. I understand the importance of expression hotkeys being globally hooked, but these other hotkeys definitely cause issues when using Honk to stream.
Is it possible to either change hotkeys for other functions than just emotions, add a function to enable or disable all non-expression hotkeys for Honk, or to make non-expression hotkeys not be globally hooked?