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Nyan_cor

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A member registered 34 days ago

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One more thing: i tried Warrior on 6th episode, when i had picked a Cluster Bomb (guessing from error after) that was shown:

ERROR in callscenemethod(Dungeon,update) static: ERROR in

callscenemethod(PickupEquipment,init) static : Error: Trying to create

equipment "Cluster Grenade" (Cluster Grenade) from template, but

cannot find a matching template in equipment.csv., stack =

Called from elements.Equipment.create (elements/Equipment.hx line

170)

Called from elements.Equipment.new (elements/Equipment.hx

line 18)

Called from states.PickupEquipment.reset (states/PickupEquipment.hx

line 47)

Called from states.PickupEquipment.init (states/PickupEquipment.hx

line 15)

Called from Reflect.callMethod

(C:\\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55), stack =

Called from haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)

Called

from haxegon.Scene.change (haxegon/Scene.hx line 123)

Called from states.Dungeon.changescene (states/Dungeon.hx line 641)

Called from elements.Floor. activatenode (elements/Floor.hx

line 1549)

Called from FadeControl.update (FadeControl.hx line 78)

Called from Screen.endrender (Screen.hx line 301)

Called from states.Dungeon.update (states/Dungeon.hx line 294)

Called from Reflect.callMethod

(C:\coding\haxe\openf\,std/cpp/_std/Reflect.hx line 55)

In version 2.2.0. Witch and Jester on Sixth episode can't work with they mechanics.

I suppose that in genuine game bosses can't change them equipment (u had done that, but equipment can't change the actual or used one, and card of pretendent is just consuming dices).

Jester is just don't working. 

Look on this in the mqepisode6deck_actuator.txt :

    var cardsInHand = 0; ... ;

    var matchingCardInfo = [];

    if (self.equipment.length > 0) ...

That makes no sense, cause this is don't working and Jester can't do anything.