Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

nvwanda

55
Posts
4
Followers
4
Following
A member registered Jul 11, 2023 · View creator page →

Creator of

Recent community posts

Basically what @MadBeardThe said, the platforms move and you stay behind. Sorry if didn't explain myself correctely!

I had to play a second time to figure out how to beat the mischievous eyes hahaha. Good work :)

The Suika Game for monsters 👹 Good job!

The atmosphere you’ve created in this game is really scary hahaha. My skills aren’t up to scratch – I’ve tried a couple of times but I keep dying. I liked your artistic choices

Thank you so much for your kind words, we really appreciate it! <3

As a poet, I absolutely loved this game. I was fascinated by how the assets act as a kind of scenery, helping to create a dreamlike atmosphere. I also got stuck on the bottle puzzle – thanks for explaining it in another comment. It would never have occurred to me that a game like this could exist, so well done for creating something so original <3

Oh, it’s a really lovely game for something made in just two days. I wish it were a little bit longer. Well done!

Love the eerie feeling the game provoques, but I'm a little lost... I did all the chores and then (SPOILER ALERT) went to the multicolor tree. After that I walked around trying to interact with different things but no luck. What am I missing? 😨

One of my teammates mentioned that this was one of the best games of the jam, and he was absolutely spot on. I can easily see this game on Steam. Everything is very well thought out, from the use of lighting to the way the story is told. The only thing I’d change to make the experience more immersive and smooth is to have the option to zoom in with [E] when reading the screens. Otherwise, my sincerest congratulations. You’re definitely a top contender!!!

Thank you for your review! The shaking scene was trying to emulate the real feeling of trying to use the radio in the middle of a cathastrophe. We are sorry if it made you a little bit dizzy, we deffinitely can look into that. We appreciate your feedback and kind words :)

Thank you! The quote is really powerful, as it enbodies the whole of Lovecratian cosmos creatures. Saying that a creature might even outlast death is... terrifing 😨 Thanks again for playing!

Thank you! Regarding what you said about poetic philosophy, the passage at the end is taken from a poem by Lovecraft called ‘Azathoth’ (1931). We had already conceived the ending before coming across this text, but when we found it, we realised it fitted so well with our original idea that we felt it was important to include it. That creature from Lovecraftian mythology resembles ours very closely, so it’s a way of paying homage to it.

The text is really good. As a suggestion, I'll add sounds for certain scenes (owls for the night, sea waves for the boat, etc). I think it could make it more inmmersive :)

Hello, thank you very much for your kind words! As for the Lovecraftian elements, we weren’t very familiar with his work, so I had to do some research 🤓. I interpreted cosmic horror as an overwhelming sense of helplessness when faced with a force from the cosmos that is beyond the human mind’s comprehension. We chose to create a short, self-contained story, in keeping with the resources we had available at the time. We’d like to keep improving for the next one. Thanks again!

Loved the artstyle for this game, but as a poor skilled gamer I died a lot hahaha. I think some adjustsments at the camera and the sensibilibity could benefit it. Also the position of the hands kinda obstructs the view; I can't see quite clearly where I am landing. Keep the hard work!

It feels really nostalgic to play this kind of games. I liked the way you incorporated the storyline through the dressing minigames. I appreciate your artstyle, good job!

Playing this felt like a Lynchian experience 🙂‍↕️

The locking mechanic is original. I am not a fan of the things the player can freeze and disappear, but that is just a skill issue x). I feel like the movement could be a little more snappy and responsive tho. Nice work!

It looks awesome, the cartoony visual style is very good and catchy, gunplay also felt good. It was fun to play!

Original story. The game would benefit from sounds and music :)

When I walked into the room, the first thing I thought was, ‘Why's there a roast chicken sitting right in the centre of the room?’ Hahaha. Then I realised it wasn't 👻. At the end of the game, I went over to the door but couldn't get through to the other side; that was the point, wasn't it? Or is there a way to open it? A really cool idea, well done!

I really liked this one, specially the interesting way of incorporating storytelling. The atmosphere was great. Congrats! :)

I think the game would benefit from including some subtitles at the start (when the voice speaks). As English isn’t my first language and had the volume on my computer at a low setting, I didn’t understand what the voice was saying, so I got lost the first time I played. Good game overall :)

Wow, such a cool game!!! I was really invested on the story. Love the way you choose to tell it. Deffo one of my faves from the jam

I started playing it and was blown away by how well it works (it feels like a game made by a true professional). The art is incredible and the controls are completely smooth. Technical-wise, it’s amazing. As other comments mentioned, after walking around for a while, eating mushrooms, throwing mushrooms at the whirlpools, etc., I wasn’t quite sure what to do next. 

I’ve seen in the comments that you have to take the grass balls to the ‘wounds’. I tried several times but I can’t manage to do it, they’re too volatile. Although the intention isn’t clear, I can think of a solution without abandoning the original idea. The character could have a sort of inventory that only holds the stick, which is only stored when you pick up a ball in your hands. If, when you pick up the grass balls, the ‘wounds’ started singing or making a different/shrill sound, the player would go over there and try things out. I’m going to follow you because I think the game has a lot of potential. Congratulations!

Love the aesthetics!

It´s a really nice game. The puzzles were fun and the visuals and aesthetics were beautifily done, I really loved the dithering in the textures. For just a week feels very put together, and with a little more polish and puzzles/enemies variety I can see it on Steam. Good work!

Hey, I played on easy mode twice and I got stuck after killing the spiders at the end of the precipice. If I can't leave the grey area, what should I do next? Thanks :)

The art style is beautiful. It evokes a feeling that’s both comforting and heart-wrenching at the same time; it works perfectly with the atmosphere, framed by the everyday life of the house and the mourning. I liked that there were so many panels; visual novels can sometimes feel static, but not in this case. Well done <3

The easter eggs at the escape button really make me laugh. The kill button really kills you 😂. For a first timer jammer and a demo, the camera is stable and the controls are really smooth, even some experienced devs struggle with that. Keep the hard work on! :)

Incredible art style -beautiful use of blue in contrast with the black and white. I noticed how the music changes when the story moves foward, I really love that detail. In case you want to continue to develop it, I think a little movement on the starry background or the blue pupils would look super cool. The story is really inmersive, and as I said the use fantastic drawings and the oppresing feeling from the music really do the job. Congrats for a well done visual novel! <3

On my first round I tried to sleep three days on a row but got devoured hahaha. Well done implemeting different endings :)

Nice visuals! Love short and well polished games for jam submissions

Omg!!! Extremely cute and extremely difficult! 😂 The art is lovely, I'll keep trying to beat all the mischievous slimes 💪🏼

Corto pero eficaz! Gracias por incluír una versión en español. Me gustó mucho la estética, daba la sensación de estar jugando en una gameboy. Buen juego :)

Interesting take on decay and the theme! I'll suggest to add a sound when a pop-up is going to appear, I missed a couple because I was clicking to go down the stars (maybe the user could go down clicking the arrow keys and use the [E] key for deactivating pop-ups... idk 🤔).  Nethertheless, good work!

Good game! The aesthetics matched the story perfecly. I'd recommend to keep the popups a little more, or give the user the oportunity to pass them when they're finishing reading. I was expecting a jumpscare from Chuthulu at the end hahaha. I didn't hear any music or sound effects, I think the game could benefit from that in case you want to incorporate it in future updates :)

I got stuck at the corridor, I read the note and tried to find another door but I couldn't. If you can give me any clues I'll try again! In case you want to continue developing the game I'll recommend to change the camera movement and improve the [E] command (or make more clear the doors you can go through). The premise sounds interesting, and as the other comment said the gun system reminded me a lot of Portal :)

I love the visuals, the lowpoly works incredible when you're trying to create an oppresive atmosphere. Now I want to know what is like to being consumed haha. Great work!