Basically what @MadBeardThe said, the platforms move and you stay behind. Sorry if didn't explain myself correctely!
nvwanda
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As a poet, I absolutely loved this game. I was fascinated by how the assets act as a kind of scenery, helping to create a dreamlike atmosphere. I also got stuck on the bottle puzzle – thanks for explaining it in another comment. It would never have occurred to me that a game like this could exist, so well done for creating something so original <3
One of my teammates mentioned that this was one of the best games of the jam, and he was absolutely spot on. I can easily see this game on Steam. Everything is very well thought out, from the use of lighting to the way the story is told. The only thing I’d change to make the experience more immersive and smooth is to have the option to zoom in with [E] when reading the screens. Otherwise, my sincerest congratulations. You’re definitely a top contender!!!
Thank you! Regarding what you said about poetic philosophy, the passage at the end is taken from a poem by Lovecraft called ‘Azathoth’ (1931). We had already conceived the ending before coming across this text, but when we found it, we realised it fitted so well with our original idea that we felt it was important to include it. That creature from Lovecraftian mythology resembles ours very closely, so it’s a way of paying homage to it.
Hello, thank you very much for your kind words! As for the Lovecraftian elements, we weren’t very familiar with his work, so I had to do some research 🤓. I interpreted cosmic horror as an overwhelming sense of helplessness when faced with a force from the cosmos that is beyond the human mind’s comprehension. We chose to create a short, self-contained story, in keeping with the resources we had available at the time. We’d like to keep improving for the next one. Thanks again!
When I walked into the room, the first thing I thought was, ‘Why's there a roast chicken sitting right in the centre of the room?’ Hahaha. Then I realised it wasn't 👻. At the end of the game, I went over to the door but couldn't get through to the other side; that was the point, wasn't it? Or is there a way to open it? A really cool idea, well done!
I started playing it and was blown away by how well it works (it feels like a game made by a true professional). The art is incredible and the controls are completely smooth. Technical-wise, it’s amazing. As other comments mentioned, after walking around for a while, eating mushrooms, throwing mushrooms at the whirlpools, etc., I wasn’t quite sure what to do next.
I’ve seen in the comments that you have to take the grass balls to the ‘wounds’. I tried several times but I can’t manage to do it, they’re too volatile. Although the intention isn’t clear, I can think of a solution without abandoning the original idea. The character could have a sort of inventory that only holds the stick, which is only stored when you pick up a ball in your hands. If, when you pick up the grass balls, the ‘wounds’ started singing or making a different/shrill sound, the player would go over there and try things out. I’m going to follow you because I think the game has a lot of potential. Congratulations!
The art style is beautiful. It evokes a feeling that’s both comforting and heart-wrenching at the same time; it works perfectly with the atmosphere, framed by the everyday life of the house and the mourning. I liked that there were so many panels; visual novels can sometimes feel static, but not in this case. Well done <3
Incredible art style -beautiful use of blue in contrast with the black and white. I noticed how the music changes when the story moves foward, I really love that detail. In case you want to continue to develop it, I think a little movement on the starry background or the blue pupils would look super cool. The story is really inmersive, and as I said the use fantastic drawings and the oppresing feeling from the music really do the job. Congrats for a well done visual novel! <3
Interesting take on decay and the theme! I'll suggest to add a sound when a pop-up is going to appear, I missed a couple because I was clicking to go down the stars (maybe the user could go down clicking the arrow keys and use the [E] key for deactivating pop-ups... idk 🤔). Nethertheless, good work!
Good game! The aesthetics matched the story perfecly. I'd recommend to keep the popups a little more, or give the user the oportunity to pass them when they're finishing reading. I was expecting a jumpscare from Chuthulu at the end hahaha. I didn't hear any music or sound effects, I think the game could benefit from that in case you want to incorporate it in future updates :)
I got stuck at the corridor, I read the note and tried to find another door but I couldn't. If you can give me any clues I'll try again! In case you want to continue developing the game I'll recommend to change the camera movement and improve the [E] command (or make more clear the doors you can go through). The premise sounds interesting, and as the other comment said the gun system reminded me a lot of Portal :)
