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nvwanda

31
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A member registered Jul 11, 2023 · View creator page →

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I started playing it and was blown away by how well it works (it feels like a game made by a true professional). The art is incredible and the controls are completely smooth. Technical-wise, it’s amazing. As other comments mentioned, after walking around for a while, eating mushrooms, throwing mushrooms at the whirlpools, etc., I wasn’t quite sure what to do next. 

I’ve seen in the comments that you have to take the grass balls to the ‘wounds’. I tried several times but I can’t manage to do it, they’re too volatile. Although the intention isn’t clear, I can think of a solution without abandoning the original idea. The character could have a sort of inventory that only holds the stick, which is only stored when you pick up a ball in your hands. If, when you pick up the grass balls, the ‘wounds’ started singing or making a different/shrill sound, the player would go over there and try things out. I’m going to follow you because I think the game has a lot of potential. Congratulations!

Love the aesthetics!

It´s a really nice game. The puzzles were fun and the visuals and aesthetics were beautifily done, I really loved the dithering in the textures. For just a week feels very put together, and with a little more polish and puzzles/enemies variety I can see it on Steam. Good work!

Hey, I played on easy mode twice and I got stuck after killing the spiders at the end of the precipice. If I can't leave the grey area, what should I do next? Thanks :)

The art style is beautiful. It evokes a feeling that’s both comforting and heart-wrenching at the same time; it works perfectly with the atmosphere, framed by the everyday life of the house and the mourning. I liked that there were so many panels; visual novels can sometimes feel static, but not in this case. Well done <3

The easter eggs at the escape button really make me laugh. The kill button really kills you 😂. For a first timer jammer and a demo, the camera is stable and the controls are really smooth, even some experienced devs struggle with that. Keep the hard work on! :)

Incredible art style -beautiful use of blue in contrast with the black and white. I noticed how the music changes when the story moves foward, I really love that detail. In case you want to continue to develop it, I think a little movement on the starry background or the blue pupils would look super cool. The story is really inmersive, and as I said the use fantastic drawings and the oppresing feeling from the music really do the job. Congrats for a well done visual novel! <3

On my first round I tried to sleep three days on a row but got devoured hahaha. Well done implemeting different endings :)

Nice visuals! Love short and well polished games for jam submissions

Omg!!! Extremely cute and extremely difficult! 😂 The art is lovely, I'll keep trying to beat all the mischievous slimes 💪🏼

Corto pero eficaz! Gracias por incluír una versión en español. Me gustó mucho la estética, daba la sensación de estar jugando en una gameboy. Buen juego :)

Interesting take on decay and the theme! I'll suggest to add a sound when a pop-up is going to appear, I missed a couple because I was clicking to go down the stars (maybe the user could go down clicking the arrow keys and use the [E] key for deactivating pop-ups... idk 🤔).  Nethertheless, good work!

Good game! The aesthetics matched the story perfecly. I'd recommend to keep the popups a little more, or give the user the oportunity to pass them when they're finishing reading. I was expecting a jumpscare from Chuthulu at the end hahaha. I didn't hear any music or sound effects, I think the game could benefit from that in case you want to incorporate it in future updates :)

I got stuck at the corridor, I read the note and tried to find another door but I couldn't. If you can give me any clues I'll try again! In case you want to continue developing the game I'll recommend to change the camera movement and improve the [E] command (or make more clear the doors you can go through). The premise sounds interesting, and as the other comment said the gun system reminded me a lot of Portal :)

I love the visuals, the lowpoly works incredible when you're trying to create an oppresive atmosphere. Now I want to know what is like to being consumed haha. Great work!

I only managed to get one pearl hahaha. You wrote at the game's page that you only learned blender for a month, thats quite impressive! Be proud of yourself! As a suggestion, I'll add a healths bar apart from the oxygen one, like in Minecraft :)

Got the eye!

I really like the way you incorporated the decay into the game. Love the retro aesthetics as well! Does the game have an ending at the moment? I kept playing for a good 20 minutes but no luck hahaha. My only suggestion is to simplify the instructions tab and use a less bright effect on the letters, it was a little difficult to read on my computer. Apart from that, it is a really cool concept! Congrats for a well done game :)

This made me smile lmao, so fun!

I wasn't expecting it, kinda scared me (in a good way). Really interesting take on the theme

The lack of inertia make it difficult to play. I definitely don't have enough skill for this hahaha

This was so fun to play lol. +1 flirt :P

Thank you so much! It truly means a lot <3

The game looks incredible, beautiful art, lovely music and really interesting story. As other users said, I found some issues, in my case with the [E] key. I just followed your page to keep track of future updates, I  really hope you continue to work on this game, it's unique and it has a lot of potential! <3

I did a couple runs and I couldn't win (skill issue 😂).  As a suggestion, it would be awesome if time stopped for 5s when you are in the "black areas". Love the character design, a really good not-too-long-not-too-short game, perfect for a gamejam!

Thank you so much! <3

Wow!!! I loved it! Huge congrats to all the team, specially to the artists. I even feel a little dizzy after playing 😵‍ in a good way!! I hope you continue developing it in the upcoming months

Great work! I was really into the story, but got stuck at the journals... could you give me any clues? 🙈

Very cute! I found it easy to play, great work for 48h.