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A member registered Jul 02, 2017 · View creator page →

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(5 edits)

Alas, Webgl has many limitations and much lower performance than standalone programs. Try the standalone version.

Planets and moons have gravity, which causes the player to fall into the center of the planet and somewhat holds back the player in control. Therefore, you need to use the mineral "Antigravity."

And also, I conducted some experiments with the player’s controls, perhaps they are not very successful.

(11 edits)

Go to the light

Your goal is to reach the light. Light, this is a big ray of light that comes from the moon and hits the ground, very far from you. Starting the game first, you will find yourself in a new place. In the game, you play for wolves. You are not alone in this forest, there are many wolves and they need help. The forest is inhabited by terrible entities, from small to very large. These entities hunt for wolves and you need to save wolves from them. The more wolves you save, the closer the light. You do not have weapons and it will be hard to fight the entities. Essences are almost immortal. 

The game will be undemanding, but at the same time,
it will have a lot of details. 

If I collect the right amount, I can realize the opportunity to play multiplayer, a lot of people at the same time. 

Release date: unknown 

Learn More - 

NVGEN - procedural generation engine

Large Scale Universe and Floating Point Precision. This is a known problem and this problem is in all engines (Unity, Unreal, etc). My engine procedural generation NVGen, bypasses this problem. 

Virtual coordinates x, z and y are created, according to the maximum distance from the center. All objects are generated in virtual coordinates. All generated objects, their type and their parameters, tied to the virtual coordinates on which they are located. Therefore, for all players, the game world, on the same virtual coordinate, will be the same. This allows you to implement multiplayer. 

(9 edits)

BALL 3079

New release, version 3

Ball 3079 is a very difficult game that does not require much time. In this game there is nothing superfluous, the main thing is the gameplay and quickly start playing. The game is irresistible, the farther you go, the harder it will be to play it. The game process is built on the physics of gravity, the further you advance, the heavier the ball, and the platform is smaller and more crooked. 
 The visual and musical design of the game is the style of the 80's and 90's. Control in the game is simple, but it is unique and has not been seen in other games. The idea of this game was born long ago and was inspired by the games Flappy Bird and Smash Hit.   
 The game is well optimized and has been tested for performance on very weak devices.