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NuzGR

5
Posts
1
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A member registered Jul 26, 2020

Recent community posts

(1 edit)

I saw your video on youtube about how you made 10 hours of gameplay from 30 seconds of content, the video was interesting and got me interested in the game as well. The movement, at least from what i saw in the video looked very similar to celeste (you even mentioned it), that made me even more interested in the game. So i downloaded it and i have found a couple of problems, i understand this is a demo but there are some things here that make me frustrated. First of all, the neutral jump in this game feels very inconsistent, its hard to explain but it feels too "angular" as well. When neutral jumping in celeste you get a smooth and round jump back to the wall, however in this game when you do the neutral jump it looks more like a triangle which feels weird in my opinion. Second, the DSJ feels very smooth and nice to do, it has a lot of wiggle room which i like. But what sets me off about is that you need to be on the ground to do it, i feel like a diagonal dash would help make it feel a bit more consistent. Even letting the player very slightly change the direction of the horizontal dash would make it feel better in my opinion. Third, this is maybe an issue on my skill rather than a problem in the game, but i found the game not registering my inputs. I think its because there isn't enough input buffer room. What i mean is there isn't enough room for me to buffer my input before landing, which would result in me either falling to my death or messing up a DSJ. Fourth, this point is more about the GUI rather than the gameplay but i feel the need to show it anyways. The settings menu is the problem here, its too out of the way. It feels more hidden, maybe adding a button to go to the settings menu in the main menu would help? Also the settings menu itself is a bit annoying to deal with, it needs to be a bit more clear what button is which (One example is when i set an action to the right trigger on my controller, it says joystick button from what i remember. Which doesn't really make sense). I also found the button images don't update? Whenever i set something to a different button it doesn't update to the correct image unless i do it a second time. And that topped off with the weird button names makes it hard to know what keybind is what. The conclusion here is that while i understand this is a demo, there are a lot of things to work on that would improve the feel of the game. I do see a lot of potential in this game, so i hope you continue to work on this!

Nice! Looking Forward to the new campaign and will be definitely be buying the game if it is 3 dollars like in the web page before. If you do end up changing the price I would probably still buy it so do whatever you feel like is necessary (:

(4 edits)

Sounds like a pretty good future for the game! For the price tag I would suggest since a lot of people like your game and would want to play it more when new bosses come out, make it around 5 - 10 dollars. That should be enough to put it on steam and get some more money afterwards. And it would be low enough for people to still buy it. But I don't really know your situation so do whatever you want, I am just suggesting :D I would probably buy it no matter the price tag because of how fun it is. Anyways keep up the great work!

I just tested the new sneak option and it helped a lot to not accidently move into bullets! also great work on the menu! But yeah the new movement option really helped and the new menu helped a lot with knowing where everything is! Great work!!!

(1 edit)

I would suggest adding more movement options like a dash or maybe i'm just really bad at moving around, either way really fun!